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Rogue Quest

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About Rogue Quest

Rogue Quest is a roguelike deckbuilder where you fight your way up a cursed spire using poker hands. Choose a class, build a deck and face increasingly difficult threats on each floor. Combat revolves around drawing five cards and deciding which hand to play and which to hold; the game has ten hand ranks, with damage shaped by suits, ranks and hand type.

Poker combat

Pairs deal light damage, while stronger hands such as Flushes and Straight Flushes hit harder. Power Cards can further change how hands work and how much damage they deal.

You have five passive Power Card slots, with 88 cards to choose from. Each card responds to a trigger and activates an effect, letting you combine abilities such as healing from damage, dealing extra damage on the first hand of a fight, or doubling gold rewards.

Choose a class

Each of the five classes has its own playstyle, starter deck, mastery track and pool of class-only Power Cards:

  • Warrior: Pairs and Full Houses deal more damage, and each kill increases your block.
  • Rogue: Draws an extra card each turn, has a 30% critical hit chance and opens fights with a piercing attack.
  • Wizard: Straights and Flushes deal double damage and raise a ward.
  • Paladin: Full Houses restore health, and each victory heals you.
  • Warlock: Heals for 25% of damage dealt; Three of a Kind and Four of a Kind are its signature hands.

Class-specific Power Cards include Berserker Rage, which gives the Warrior permanent damage whenever they take a hit; Dark Pact, which strengthens the Warlock’s life drain at the cost of maximum health; and Divine Wrath, which rewards the Paladin for avoiding damage from the spire.

Choose your path

The spire branches between fights, with procedurally generated floors containing combat, shops, rest stops, forging, mystic encounters, random events and elite encounters. You can visit a wandering merchant, rest with a healer, forge cards at a blacksmith or consult a mystic. Each stop is a choice that affects the deck you take into the next fight.

Forge your cards

The blacksmith modifies cards rather than selling them. You can add enhancements such as burn, a gold bonus or extra damage, reshaping your deck into a weapon.

Progress between runs

Death is permanent, but progress carries over. Spend gold between runs to upgrade your town, unlock classes and improve your starting conditions. Town upgrades persist across runs.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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