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Rogue Fable IV

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About Rogue Fable IV

Rogue Fable IV is a roguelike built around runs that can be completed in 60 minutes or less, with the scope, depth and challenge of traditional roguelikes. Its content and systems support varied playthroughs and long-term exploration, learning and mastery in manageable runs.

Classes and content

You can choose from 12 classes and 9 races, then shape your character with talents, items and their interactions. The game includes 60+ talents, each with 3 distinct upgrades, and 300+ items with unique properties and effects beyond their basic stats. You face 350+ monsters, each with a distinct ability set, and 30+ boss encounters with unique mechanics across 13 themed zones, subdivided into dozens of sub-zones.

Tactical combat

Combat is turn-based and designed to move quickly once you have mastered it. Player skill matters more than character stats: runs can be won without leveling up, equipping items or taking a hit, and every build is viable.

Movement is central to combat. You can dodge projectiles, sidestep melee attacks, avoid explosions and deadly clouds, circle slow brutes or dive into an enemy back line. Spells, movement abilities, and special melee and ranged attacks drive your actions; bumping into enemies to attack and trading basic attacks are effectively absent.

Terrain also shapes encounters through effects, traps, clouds and magical auras that affect both you and your enemies. Cover, choke points and open spaces matter, while abilities, items and terrain can combine into unexpected strategies. Enemies are designed to work together, giving each group its own challenge.

Ranked progression

The base game is balanced to be reasonably forgiving, while an optional ranked progression mode is intended to provide a challenge for experienced players. In ranked play, wins and losses determine your Skill-Rating and Rank. Each ranked game randomly selects Ranked Modifiers that strengthen specific enemy types or add a mechanic to make the run harder; the modifiers give each run a distinct challenge.

Ranked modifiers

There are 40+ Ranked Modifiers to vary the challenge in ranked games.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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