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RimWorld Deluxe Pack

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About RimWorld Deluxe Pack

RimWorld is a sci-fi colony sim and story generator in which you guide survivors of a shipwreck as they try to establish a settlement on a distant planet. An AI storyteller controls the random events that shape the colony’s story, from storms and pirate raids to traveling salesmen. You can choose between several storytellers: Randy Random creates unpredictable events, Cassandra Classic builds tension, and Phoebe Chillax allows for a more relaxed pace.

Your colonists

You begin with three survivors from a passenger liner destroyed in orbit. They are not professional settlers: your starting group might include a nobleman, an accountant and a housewife. You can add to the colony by capturing people in combat and recruiting them, buying them from slave traders or taking in refugees, bringing together a varied group.

Each colonist has a background that affects their skills and what work they can do. A nobleman excels at social tasks such as recruiting prisoners and negotiating trade prices but refuses physical work. A farm oaf can grow food but cannot research, while a scientist is good at research but cannot handle social tasks. A genetically engineered assassin can do little besides kill, but does that very well.

Colonists track their opinions of one another and can become lovers, marry, cheat or fight. Their relationships can change as events unfold: two happily married colonists, for example, may be affected when one falls for a surgeon who saved her from a gunshot wound.

Mood and health

Colonists react to their needs and surroundings, including hunger, fatigue, witnessing death, seeing an unburied corpse, being wounded, sitting in darkness, living in cramped quarters, sleeping outside or sharing a room. Too much stress can cause them to lash out or break down. You manage their moods, needs, wounds, illnesses and addictions.

Injuries, infections, prosthetics and chronic conditions are tracked by body part and affect what a character can do. Eye injuries can hinder shooting or surgery, while wounded legs slow movement; many other parts, including hands, organs, fingers and toes, can also be wounded, diseased or lost, with effects tied to their function. Other species have different body layouts: a deer can hobble on three legs, while removing a rhino’s horn makes it less dangerous.

You can replace body parts with prosthetics ranging from primitive to transcendent. A peg leg restores walking but leaves its wearer slow; a bionic leg can make them a superhuman runner. You can also extract, sell, buy and transplant internal organs, or use biological parts harvested from others.

Build and survive

Each playthrough generates a planet from pole to equator. You choose where your crash pods land, from cold tundra and parched desert to temperate forest and equatorial jungle. Regions differ in animals, plants, diseases, temperatures, rainfall, mineral resources and terrain, creating different survival challenges. You build in environments such as forests, deserts, jungles and tundra, while digging through snow, weathering storms and fighting fires.

You craft structures, weapons and apparel from metal, wood, stone, cloth and futuristic materials. You can tame and train animals: pets cheer up sad colonists, farm animals can be worked, milked and sheared, and attack beasts can be sent against enemies. The animals include cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens and exotic alien-like lifeforms.

Travel and trade

You can trade with passing ships and caravans, or form a caravan of people, animals and prisoners to travel across the planet. Caravans can rescue kidnapped former allies from pirate outposts, attend peace talks, trade with other factions, attack enemy colonies and complete quests. You can also pack up the entire colony and move elsewhere, or use rocket-powered transport pods to travel faster.

Events and stories

The AI storyteller deals events into the colony’s story, shaping tales of imprisoned pirates, desperate settlers, starvation and survival. You can face pirates, tribes, mad animals, giant insects and ancient killing machines, as well as trade with passing visitors. You can capture refugees or prisoners and recruit them to your side or sell them into slavery. Each new game generates a different world, and an AI tutor helps you learn to play.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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