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Rich Everyone

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About Rich Everyone

Rich Everyone is a farming and construction simulation about restoring the lives of ancient Chinese farmers. You manage farming, animal husbandry and handicraft workshops, and freely build a settlement. Its agricultural systems draw extensively on Jia Sixie's Qi Min Yao Shu, an early and comprehensive agricultural work.

Plan around the seasons

Seasons affect crop growing and harvests. The game distinguishes upper, middle and lower periods for seasonal conditions, which influence how much effort farming takes and how successful it is. Crops must be planted in suitable seasons: examples include planting mahogany poplar in early February, peach trees around Qingming in early March, and jujube and mulberry when their leaves and flowers appear in early April.

You can grow grains such as rice, millet, sorghum, soybeans, adzuki beans and sesame, as well as melons, gourds, taro, okra, woad, radishes, garlic, scallions and Sichuan mustard. Fruit trees include jujube, peach, plum, mei, apricot, pear, chestnut and persimmon.

Produce and trade

The production chain covers agriculture, forestry, animal husbandry, sidelines, fishing and workshops. You raise chickens, ducks, pigs, sheep, cows and horses, and care for them. Workshops process agricultural products, make farming tools and produce materials for infrastructure, creating more goods to trade.

The game includes a range of commodities, from grains, vegetables, fruit and meat to processed workshop goods and agricultural tools. You can trade through bazaars, cargo stations and docks, or send goods out for business.

Build and govern

Government affairs let you manage administrative construction and improve agricultural production technology. Warehouses store materials, while schools train senior craftsmen. Other buildings serve functions such as improving reputation, reducing construction costs, helping people commute and raising farmers' work enthusiasm.

Tools and workshops

You can produce agricultural tools in workshops to improve productivity. Tools include plows, hoes, land axes and waterwheels.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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