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Revolvermen

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About Revolvermen

Revolvermen is a local player-versus-player party game for up to four players. You control sentient revolvers in Wild West arenas, shooting at the other players. Since your barrel always points down, you need to get above your opponents to damage them. Shooting also gives you an upward boost, which you can use to move around the levels.

Revolvermen

Choose from four characters, each with a distinct personality:

  • Outlaw: a classic cowboy who throws one-liners in all directions.
  • Sheriff: a lawkeeper who won’t let opponents escape.
  • Vaquero: wears a large sombrero.
  • Detective: on a mission and not easily taken down.

Power-ups

Find power-ups throughout the maps to supplement your standard revolver:

  • Shotgun: has two shells. Its recoil sends you higher, but its shots have random spread.
  • Gatlingun: fires a steady stream of 20 bullets. Each shot can also keep you in the air, making it useful for traversal.
  • Dynamite: comes in packs of three. Thrown sticks land according to physics, then explode after a short fuse, killing everything in their path, including you.
  • Shield: has two charges. When activated, it briefly surrounds you with a bubble that makes you immune to other players’ weapons.
  • Dash: a pair of cowboy boots that sends you flying in the direction you’re facing when activated.

Game modifiers

Adjust the match with settings for the score needed to win, from 5 to 95, and an optional round timer. If the timer is enabled, the player with the highest score when time runs out wins. You can also set the time of day, including sundown, high noon and night, and choose whether characters dismember into physics objects or ragdoll when they die.

Maps

Choose from six arenas:

  • Open Desert: the plains of New Mexico.
  • Water Tower: an oasis in the desert.
  • Town: a classic setting for a revolver duel.
  • Mine: a moving mine cart can kill anything in its path.
  • Woods: a Native American camp.
  • Sub Zero: an icy cave with a fire and slippery ice patches.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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