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About Revenants: Spirit & Mind

Revenants: Spirit & Mind is a standalone occult investigation case set in 2030. You explore abandoned crime scenes, gather and photograph evidence, connect clues to identify the culprits, and use technology to locate, trap and battle demonic forces. Additional cases are planned for release in the future.

The Spirit & Mind case

The case has been cold since Spirit & Mind academy was abandoned in 1997. It began with a missing schoolgirl and escalated when multiple students and police officers were injured. After 33 years, technology has advanced enough to let investigators explore the academy again. As one of the first people to enter in all that time, you can search for undisturbed evidence throughout the sprawling building and try to solve the case.

Investigate and capture

Before each case visit, you choose equipment at the academy, including sensors, traps and weapons. Your detective mask provides some protection from aggressive entities, though equipment can break in the field. Your tablet lets you photograph evidence and helps keep demonic forces at bay.

The Pentacam is a camera built using ritual magic. You charge it and take shots to make demons more fully manifest, then capture them inside the device.

Equipment

  • Electro-Magnetic Cube: detects when an entity comes near and alerts you. Keep it close for warning, or place it elsewhere to watch an additional area.
  • Tesla Gate: arrange individual Tesla coils to create a network of trip-wires. When activated, they stop entities in their tracks, giving you a chance to take a shot.
  • Ion-Flashbang: a stun grenade that can affect entities that are usually untouchable.

Using your equipment effectively is essential to gaining an advantage and capturing demons.

Frequently asked questions

Buy Revenants: Spirit & Mind 43% cheaper than on Steam.

Revenants: Spirit & Mind is available for 43% less in shops such as Kinguin.

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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