Retrocausality
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About Retrocausality
Retrocausality is a kinetic visual novel set in Akihabara between 2000 and 2069. After surviving an anomaly, a group of college students find themselves caught in a temporal war in a cyberpunk dystopia where everyone lives inside a megastructure ruled by an authoritarian regime.
Timeline
The story’s events span several decades, with the temporal wars concluding before they begin again:
- Around 2000, the root timeline is newly constructed with the appearance of its creator.
- Around 2020, time travel is proved possible.
- Around 2039, the temporal wars conclude.
- Around 2064, the temporal wars begin.
- Around 2069, the world’s first time machine is built.
Paradoxes and conflict
The story explores paradoxes, causal loops, inversions and metaphysical fallacies. Fights involve characters inverting events, completing paradoxes and sometimes causing causal loops. The visual novel follows a predetermined world in which free will is absent.
The world’s fate
The world is portrayed as fated to end, with its inhabitants waiting for that outcome. Time travel requires leaving everything behind and being self-centered enough to change your own fate, which means going against the God who placed you in the world. The story also presents the view that paradoxes are impossible and that the Everett-Wheeler-Graham, or multiple-worlds, theory is correct: all possible quantum states, events, possibilities and outcomes are real, eventual and occurring.
Frequently asked questions
The best price for Retrocausality is $4.99 at Steam. It is the only shop with an offer that activates in your country.
The minimum requirements for Retrocausality are: Windows 7, Intel Core 2 Duo, 4 GB RAM, 2 GB storage. It runs on Windows only. The recommended specs are in the System requirements section.
No. Retrocausality is a single-player game.
Yes. Retrocausality is the full base game. You need nothing else to play it.
Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.
Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.











