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Relictus: Blackout

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About Relictus: Blackout

Relictus: Blackout is an infantry-focused multiplayer shooter set in 2028, when a fragile ceasefire collapses into full-scale war in the remote Tarkhos Province. The conflict pits the NATO-backed Global Intervention Corps (GIC), fighting to stabilize the province and maintain global order, against the insurgent Red Vostok, which seeks to destroy that order. You choose a side and fight for territory, dominance, ideology and survival.

Classes and combat

You choose from four classes, each with its own weapons, role and tactical advantages and disadvantages: Support, Assault, Sniper and Engineer. The class-based loadout system is designed to prevent overpowered builds. Weapons feel weighty and lethal, movement is deliberate, and firefights are fast and decisive; enhanced weapon sound effects and immersive audio also feature in combat.

Each faction has visually distinct operators and gear reflecting its culture, training and battlefield philosophy. GIC operators wear high-tech tactical gear, while Red Vostok uses rugged, scavenged combat rigs. Dynamic AI bots behave aggressively and unpredictably, providing practice or filling servers.

Game modes

The game includes traditional team and free-for-all matches, as well as a squad-based elimination mode. Blackout Raid takes place at night: you rely on night vision, sound such as footsteps, and instinct, with no respawns or killstreaks. In its elimination rounds, each player has one life; players who are eliminated must wait until the next round.

  • Skirmish (FFA): fight every other combatant alone.
  • Contact (TDM): compete as a team to secure the highest kill count.
  • Blackout Raid (Elimination): fight in squad-based, one-life-per-round matches.

Battlefields

Matches take place across four battlefields, with different layouts and sightlines:

  • Mirzov District (Night): urban alleys with flickering lights and ambushes.
  • Dravon Estates: suburban strongholds and open courtyards.
  • Tarkhos: vehicle lanes, industrial chokepoints and strategic rooftops.
  • Drelsk Ridge: mountain terrain with long-range sightlines and dangerous flanks.

Progression and servers

Matches contribute to progression, unlocking weapons, emblems, calling cards and cosmetic items, including insignia and operator gear. Progression is earned through gameplay, with no battle passes or pay-to-win mechanics. Dedicated or peer-hosted servers let players set rules and map rotations, and support clans and player-run communities.

The game also features reworked gunplay, improved AI, enhanced maps with improved lighting and post-processing, and a streamlined interface focused on core gameplay.

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