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About RedNeck Bowl Games

RedNeck Bowl Games combines bowling-style scoring with target shooting across Arena Bowling and Artillery Bowling. You aim at pins, targets, enemy formations and pirate crews, using a range of weapons and launchers. Some levels are lethal, while others use non-lethal basketball or baseball shooters.

Arena Bowling

In Arena Bowling, you hit pins in unusual arenas. The lethal levels include Ranch Bowling, Tornado Bowling, Monster Bowling, Bowling Troll Winter, Bowling Twilight of Halloween, Bowling Halloween Night, T-Rex Bowling and Bowling Dinosaurs. Basketball Bowling and Swamp Bowling are non-lethal levels. Monster Mash Countdown Bowl and Lightning Round Countdown Bowl are timed lethal levels where you must hit the pins before time runs out.

Arena scoring tracks both your bowling score and game score. Bonus shots can be used against other targets, and you can choose from different ammunition and arrows, pistols, shotguns, a bow and crossbows. Hitting tires or silhouettes in the center earns deer season or rabbit season. The squirrel bag limit increases with the number of shots or replacements, and hitting three shots in a row brings a goose into the wild. Avoid hitting pets, as doing so counts against you. Hillbilly is an expert level, while Redneck is easier because it offers more possibilities.

Artillery Bowling

Artillery Bowling has 21 formations of enemies marching or crewing pirate ships. You attack them with drones, catapults, .50 caliber machine guns, cannons and ballistae, with unlimited ammunition. Reload to switch the ballista between flaming and explosive arrows, or the cannon between cannonballs and cannon shots. Drones can replenish grenades at the refueling platform.

Your score for each fantasy formation or pirate crew is based on the number of shots or dummies destroyed. You earn a bonus for each original redneck mannequin you save; hitting four or five original dummies on land or at sea spawns a new redneck dummy and causes penalties. Your drone, catapult, machine guns, cannons and ballistae can be damaged, with a time penalty that depends on the level's difficulty. A higher hit rate improves your score, and the game ends if your score falls below -10,000.

Other levels

The 21 artillery formations are spread across Medieval Fantasy Bowling, Zombie Bowling, Fort Red Pirate Bowling, Dead Red Island, Red Castle and Red's Last Stand. The game also includes an Indoor Range and an Outdoor Range for practice.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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