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Red Flag

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About Red Flag

Red Flag is a negotiation game for 4 to 12 players. After a global catastrophe, a small group of survivors takes shelter in a bunker where resources are scarce. You try to convince the others that you deserve to stay, using arguments, lies, pressure or manipulation. Players are eliminated until only half the original group remains, but getting into the shelter does not guarantee survival.

Make your case

At the start of a match, the system explains the catastrophe and the group’s objectives inside the shelter. Each player has hidden character information, including their profession before the catastrophe, skills, phobias and other traits. In the first round, your profession and several traits of your choice are revealed. You decide what to share, what to conceal and how to present your traits in support of your case.

Once everyone has revealed their information, players discuss, ask questions and choose someone to eliminate. In the first round, players can vote to skip the elimination by raising their hands before the timer runs out. If the group skips, two players must leave during the next round; if a majority does not support skipping, the readiness bar for the normal vote appears. When discussion ends, a vote determines who leaves the shelter.

Shelter conditions

As the match progresses, the shelter’s life-support systems gradually fail. Events change the conditions for survival and can turn the game around. Rounds continue until the shelter reaches its permitted number of survivors.

In the finale, the system determines whether the remaining group can survive. The outcome depends on the shelter’s condition and the survivors’ professions, skills and health, as well as traits they kept hidden. If you make a mistake, you can respawn as a cockroach and watch the match from a different perspective.

Catastrophe locations

The game features three settings:

  • Nuclear Fallout Shelter: Nuclear war has destroyed the world. Radiation contaminates the surface, cities lie in ruins and mutated creatures roam outside. Going out means almost certain death, but not everyone in the shelter will survive.
  • Space Station: An unknown threat came from space. After attempts to save the planet fail, humanity’s remnants are evacuated to orbital stations. What destroyed Earth remains unclear, and repeating the same mistake could leave no escape.
  • Dragon's Dungeon: Survivors shelter in an ancient dragon’s dungeon, where the souls of the dead wander beneath stone vaults and skulls stare from the darkness. What lies in the depths is unknown, but more souls may soon join them.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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