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Realindustry

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About Realindustry

Realindustry is a single-player factory-building game in which you lead industrial colony NIZ-08. The Corporation assigns you to produce a Hyperdrive Engine; you decide how to build the industry needed to make it. Gather raw materials, craft tools, construct facilities, research technologies and connect production chains, progressing from hand labor through machinery, electricity, electronics, nuclear engineering and quantum technology to antimatter.

Build an industrial system

The game includes 236 resources, materials, intermediates and components, 357 production processes, 56 industrial sites and facilities, and 146 interconnected research projects across 10 technology levels. Processes include mining, smelting, refining, separating, alloying, synthesizing, assembling, recycling and power generation. As you unlock technologies, you can make earlier work faster or replace it, with improvements compounding as your factory grows.

Production chains draw on real industrial practices and the principles of metallurgy, industrial chemistry, materials science, electronics and power engineering. Inputs, intermediates, by-products, energy demands and dependencies reflect those processes: steel requires iron ore and coke; microchips require ultrapure silicon, doping, clean rooms and precision manufacturing; and nuclear fuel requires enrichment. Chemical reactions show their equations, while physical and mechanical processes explain their real principles. Most materials and technologies are real, with grounded speculation where modern science ends.

Each of the 236 resources has an Almanac entry containing an illustration, its chemical composition or formula where applicable, historical context and scientific and industrial facts. You can also explore production routes and dependencies in the game.

Design automation

You create production programs as visual flowcharts rather than relying on passive upgrades or automatic clicking. Assign colonists to manual schemes, then install electronic automation cores in individual facilities. Your programs can combine production, waits, rest periods, loops, conditions, branches, joins and synchronization barriers. They can respond to stock levels, repeat finite or endless cycles, and run multiple production paths in parallel.

You can upgrade speed, batch capacity and parallel production while managing the rising electricity demand. Per-building statistics and long-range history graphs let you inspect live input, output and power flows.

Follow the assignment

The campaign is designed to take roughly 15–20 hours, with no time limit. You can plan and optimize or follow the production chain at your own pace. Achievements offer practical rewards, while optional discoveries, hidden records and alternate outcomes provide more to uncover beyond the Hyperdrive production target.

Your orders arrive in a calm voice, with precise objectives and measured performance. Unusual wording, sealed records, system behavior and fragments beyond the obvious interface hint that NIZ-08 is part of something larger. You can complete the assignment without investigating further, or pay attention to what you find; the stated objective has more than one possible outcome, and its most complete answer lies off the main path.

An original score unfolds as you unlock technology levels. Facilities also have distinct mechanical soundscapes, from roaring furnaces and striking presses to spinning turbines and humming laboratories.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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