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Raidbound

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About Raidbound

Raidbound is a tactical auto-battler in which you lead a Viking clan through a run of PvE encounters and asynchronous PvP battles. Between fights, you recruit and train warriors, equip them with runes and weapons, and choose routes across a map of nodes offering rewards or risks. When your energy for the year runs out, you raid another player’s clan in automated combat.

Build your clan

You recruit Vikings from the Tavern. Each arrives with a unique ability and one of four roles: Raider, Warden, Berserker or Skirmisher. Roles can create synergies, such as grouped Wardens granting bonus armor. You can equip each Viking with up to four abilities, unlocked by infusing them with Runes.

Combat is automated but shaped by each Viking’s speed, targeting and ability loadout. Targeting can focus on the frontline, backline or a random opponent. Runes and equipment provide effects such as burn, poison, bleed, freeze, haste and armor; equipment acts as consumable power boosts. You build loadouts for each run to adapt to enemy types and draft randomness.

Choose your strategy

At the start of each run, you choose from a variety of hero powers that shape your strategy. Passives range from effects that save tanks to wildcards that break formations. You can combine buffs, status effects and rune enhancements across your Vikings, and develop new synergies by mixing heroes and drafting different powers.

Travel the map

Between battles, you choose among strategic nodes, each offering a different boon or risk:

  • Sparring Pit: face rival clans for gold and glory.
  • Hunting Grounds: hunt prey for rations and to empower future recruits.
  • Gold Mine: mine ore safely or risk more for a greater haul.
  • Blacksmith: forge weapons and armor to strengthen the warband.
  • Odin’s Trial: send one Viking to receive a divine gift.
  • Ritual Site: sacrifice a Viking so their strength flows into the rest of the clan.
  • Runesmith: choose one of three powerful runes to permanently enhance a Viking.
  • Gambler’s Den: risk resources, including gold, rations or lives, for a chance at glory.
  • Thor’s Blessing: gain extra energy to extend your journey.
  • Odin's Gift: gain two lives when you are on your last life; this node can be used only once.
  • Mystic: revisit previously used nodes for greater flexibility.

Raids and progression

You fight through increasingly intense PvE and PvP rounds. Each victory brings rewards and choices that shape your strategy for the next encounter; losing a PvP battle costs a life. Losing a Raid also costs a life, and the run ends when you have none left. Runs can also end when all your Vikings fall, or when you become the top Jarl.

When the Gods offer choices, you can spend glory to reroll them. Each reroll increases Dishonor, making future choices riskier and more expensive.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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