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Provinces

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About Provinces

Provinces is a medieval strategy game with board-game-inspired wars. You command a single field army, roll dice for Action Points and decide how to move, attack and manage your provinces. Each move commits your army to one front while leaving others, including your capital, exposed.

Cut supply lines

Every province must stay connected to your capital. Capturing a chokepoint can sever an enemy’s connection, cutting off income and disrupting reinforcements without requiring you to conquer every province. You develop connected provinces to produce Gold and Supply, build specialized structures and recruit troops into your capital reserve.

Reinforcements travel to your army in a vulnerable supply wagon. Protect its route or risk running short of soldiers and supplies. Each turn starts with a roll of two dice for Action Points; movement and attacks become more expensive as the turn unfolds, making you choose between an ambitious campaign and several smaller maneuvers. You can also use drawn cards, though not all have positive effects.

Choose your battles

You decide when and where to attack and which troops to bring. Battles then play out as short, automatic real-time skirmishes, with soldiers charging, clashing, shooting and exploding. Survivors retain their wounds after combat, so even a victory can leave your army vulnerable.

Three factions

Each faction offers a different way to conquer:

  • Sir Knights: Earn Influence and annex neutral provinces without fighting. Fortify, defend and grow your economy before striking with a powerful force.
  • DieNasty: Raise fallen troops as Goofs and swarm enemies with large numbers of undead soldiers.
  • BOOORCS: Raze, smash and destroy.

Maps and missions

Procedurally generated maps arrange roads, rivers, fords, mountains and chokepoints into new networks for each war. You must read the terrain and adapt your plans, since a strategy that works on one map may fail on the next. The built-in map creator lets you customize generated battlefields and save or load Custom Maps.

You can configure a Custom Match’s map, factions, opponents, alliances and AI behaviour. The game also includes handcrafted Special Missions with distinct objectives, unusual starting conditions and strategic challenges of increasing complexity.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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