Project Psycho
Offers
Trailers & screenshots
1 / 34



About Project Psycho
Project Psycho is a physics-driven sandbox built around combat, ragdoll reactions and procedural wounds. You fight enemies using firearms and melee weapons, manage the injuries and physiological effects you sustain, and encounter civilians, enemies and police governed by tactical AI.
Combat and ragdolls
Characters have anatomically distributed weight, and their bodies react to impacts, gravity and force. Enemies can stumble, collapse or grab at walls, with reactions shaped by the caliber, velocity and angle of a hit. Critical impacts to the head or neck can trigger brain aneurysms and ragdoll comas, while extreme stress can cause cardiac arrest and a ragdoll collapse. The player can ragdoll and recover as well.
Shots deform flesh procedurally in real time according to the hit location, caliber and bullet speed. Wounds bleed dynamically, leaving blood on nearby surfaces and forming pools that grow over time. Impact physics govern dismemberment; high-caliber rounds can penetrate and hit multiple enemies. The game also features a chainsaw with execution animations and an overhauled machete set.
Melee attacks carry physical weight: you can make enemies bleed, knock them out, then stomp the head of a downed, ragdolled target. Thrown knives and axes simulate weight, rotation, velocity and impact. At close range, your character automatically stabs downward and pins the weapon into the target; hits are governed by physics rather than scripted animations.
Trauma and survival
Combat injuries trigger physiological effects that you must manage:
- Agony: impacts cause visual shock, and health below 25% causes permanent blur.
- Cardiac arrest: stress, bleeding or drug abuse can push your heart rate above 240 BPM, causing fibrillation and instant clinical death.
- Brain aneurysm and coma: critical head impacts can cause neurological overload and ragdoll coma states.
- Tourniquet: stops arterial bleeding instantly but raises your BPM.
- Adrenaline syringe: suppresses pain and lets you sprint with a shattered pelvis; repeated use can cause a fatal drug-induced heart attack.
- Mannitol: this cranial auto-injector is the only way to recover from a coma.
Tactical AI and ballistics
Civilians may fight back if you start a street fight, and they flee toward the safest available position. Enemies hear gunshots, footsteps and impacts, investigate your last known position, search dynamically, flank and hunt you. Police units follow strict behavioral logic, while shot NPCs may try to grab your gun barrel before going down.
Bullets are physical projectiles affected by gravity, wind, material-based penetration and travel time. A real-time ballistic HUD displays live calculations. High-caliber rounds can punch through cover and hit multiple targets.
Sandbox modes and systems
The sandbox includes several modes, environments and physics-based systems:
- Infinite Procedural CQB Mode: generates millions of room combinations with no pre-built layouts, alongside random day and night conditions.
- Wave-based horde system: sends dynamic, optimized enemy waves that hunt you down.
- Woods Sandbox Map: a large open environment for tactical scenarios.
- Helicopter: simulates lift, drag, torque, inertia and crashes.
- Vehicles: simulate weight distribution, tire friction and suspension; wheels can be destroyed and lose air.
- Doors: can be broken, kicked, breached or locked, with their behavior handled by physics.
- Kamikaze and bomber drones: provide strategic air assets.
- Surface-based sliding: movement depends on angle, friction and speed, and you can shoot while sliding.
Movement and weapons
Procedural weapon sway includes breathing movements and shifts in weight, while aiming-hand tremors increase after damage or sprinting. You can switch shoulders and peek around corners; momentum-based directional dodges and procedural leaning on slopes shape movement. Weapons cannot clip through surfaces, and the crosshair turns red on a hit.
Customization and presentation
You can customize your character with over 100 options, including hats, glasses, shirts, pants, tactical gear and helmets. The game uses a stylized low- to mid-poly art direction, with rendering designed to leave more GPU capacity for physics simulation.
Frequently asked questions
The best price for Project Psycho is $9.99 at Steam. It is the only shop with an offer that activates in your country.
The minimum requirements for Project Psycho are: Windows 10, GeForce GTX 1660, Intel Core i3, 8 GB RAM, 20 GB storage. It runs on Windows only. The recommended specs are in the System requirements section.
Yes. Project Psycho has multiplayer and a single-player mode. It supports online PvP and LAN play.
No. Valve rates Project Psycho as Unsupported on the Steam Deck.
Yes. Project Psycho is the full base game. You need nothing else to play it.
Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.
Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.











