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Project Delta

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About Project Delta

Project Delta is a procedurally generated Metroidvania in which the power-ups you choose and the order you find them shape the world. You explore changing maps, discover abilities and take on the Darkness while seeking the Seed of Light to restore balance to the universe. Its story follows a protagonist struggling to understand an ever-changing world, with journal entries and flavor text revealing more of that inner conflict.

Story and worlds

Story Mode spans seven distinct areas and takes about 20–30 hours. You explore more than 20 map structures assembled from 871 handcrafted rooms routed for generation. As you discover map structures and meta-power-ups, you can revisit earlier stages and open new paths.

The generation system lets you choose the order of power-ups, creating different routes and world layouts. In an early stage, for example, you enter a single item and explore a branching map to obtain it and find a meta item. Later, an ability lets you generate that stage with different input items, producing new progression routes and opportunities to unlock other meta items. As your pool of abilities grows, you can start with previously discovered items and explore increasingly large worlds, culminating in the game’s ultimate map structure.

Power-ups and exploration

You discover and strategically use more than 10 power-ups. Choosing their order can open routes away from the intended path, letting you break the sequence and reach areas earlier than expected. Knowledge-gated abilities reward understanding the game’s mechanics, map structures and generation system, and can support speed runs and sequence-breaking challenges.

Game modes

Story Mode builds toward a carefully designed map structure inspired by Super Metroid, while letting you generate the world with your own custom item order. Classic Mode offers four pre-generated worlds with a more structured challenge.

Key features

  • Seven distinct areas
  • More than 20 unique map structures
  • More than 10 power-ups
  • 871 handcrafted rooms routed for generation
  • A 20–30-hour Story Mode
  • Four pre-generated Classic Mode worlds

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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