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Procession Engine

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About Procession Engine

Procession Engine is a real-time card game about building an army and pushing it through two lanes to destroy an opposing stronghold. Your stronghold stands at one end of the battlefield and the enemy’s at the other; armies march in both directions and clash in the middle. There are no turns: the enemy keeps building while you do, and the fight ends when one stronghold falls.

Build your army

Your buildings spawn units, while your cards shape the army. You can raise a spawner during a fight, arm an entire lane or use a spell to break an enemy line. Cards move along a belt toward its edge, so you must play them before they are lost.

There are 54 buildings, from spawners and artillery to soul engines. Each has three blueprint variants to find and upgrade, and you can socket elemental imbues onto them. At the Workshop, you can etch your best buildings so they are already standing when the next fight begins.

Every building has four unique partners. Place a building flush against the correct face of a partner to form an Accord, which gives the pair an additional bonus. The yard highlights positions where an Accord would form, making placement part of your strategy.

Choose a faction

Each faction has its own approach to battle:

  • Bloomwardens: A living forest that spreads Bloom across the battlefield, grows titans and sends waves of sprouts down a lane or against incoming enemies.
  • Iron Concord: A war industry that forges mechanical frames, equips them with docked modules, deploys drone swarms or uses artillery to level a lane.
  • Hollow Choir: A death cult that uses the souls of its own army, spreads plague, raises the dead and gains power through sacrifices.

Play through a run

You can play a run with up to two friends. Co-op uses a different board: two players defend three lanes, while three players defend five, changing how each fight plays out. You can also unlock cross-race partner Accords to discover new combinations.

A run takes you through three acts of skirmishes, elite encounters, bazaars, strange events, relic shrines and workshops. Each act belongs to a different enemy faction and ends with one of its two bosses. The game includes over 250 cards and over 250 relics; blueprints, tempering and the Lattice’s run-long investments also shape each procession.

Take on the Trials

After a win, ten stacking Trials can make the rules progressively harsher. Winning with the Trials in effect is the ultimate achievement.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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