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Pomegranate Housing Complex

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About Pomegranate Housing Complex

Pomegranate Housing Complex is a horror adventure game in which you work as a daytime security guard at a cursed apartment building for 10 days. Your shift runs from 8:00 AM to 6:00 PM. You can follow the company’s rules, build relationships with residents and visitors, or investigate objects to uncover the truth about Zakuro Danchi.

Security duties

You move between the security room and the apartment building, carrying out tasks under time pressure. In-game time advances in real time, with slow, normal and fast settings; it pauses during certain commands and events.

From the security room, you can check camera footage of the first-floor common area, second- and third-floor hallways and rooftop. You can also review the resident list, talk with residents and visitors, answer calls from the management company, manage lost property, and consult the security manual and work documents. Building relationships with residents unlocks TIPS with more information about them, while your approach to conversations can affect later story branches. Reporting anomalies or irregularities by phone raises your Order Level.

During patrols, you can visit the first-floor common area, second- and third-floor hallways, rooftop and the areas outside room doors. You respond to anomalies, investigate objects and find or collect lost items.

Rules and disturbances

You must follow the security rules: greet residents, have visitors write their real names on the visitor list, patrol the building at 3:00 PM, and never speak to the woman in white. Breaking rules raises the Spiritual Disturbance Level, which has five stages. As it rises, supernatural phenomena occur and affect the screen; going beyond Level 5 leaves you unable to act.

Choices and endings

Your actions affect two recorded values: Order Level and Salvation Level. Actions the company wants, such as reporting by phone, raise Order Level, while showing compassion to residents and visitors raises Salvation Level. Your rule-following and interactions shape multiple story routes, and some events and outcomes require specific conditions. The story can unfold very differently depending on the route, with several possible endings. After an ending, the Security Journal unlocks so you can review events discovered during the 10 days.

Residents and visitors

Residents and visitors generally follow routines tied to particular times and days, but your intervention can change their behavior. You decide whether to confront their pasts and emotional wounds.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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