Buy Police Reponse VR: Disturbance PC key
Offers
Trailers & screenshots
1 / 13



About Police Reponse VR: Disturbance
Police Reponse VR: Disturbance is a stationary, standing VR experience set at a single address in a cartoon reality. You play as an officer responding to situations that can change quickly, observing what happens and choosing whether and when to react. The experience lasts over 40 minutes, and you cannot run away from a situation.
Assess each situation
You dynamically assess the risks and use the appropriate amount of force to progress through the ranks. Tense confrontations include verbal abuse and strong emotions, which can lead to excessive force. Even picking up a weapon counts as a use of force, and you must avoid harming innocent civilians.
Modes
Easy Mode, the default, lets you draw weapons without failing unless you hit an innocent civilian. Normal Mode offers the game as originally intended. The situations test how quickly you can respond and whether you choose the right level of force.
Your equipment and career
You carry a sidearm pistol, a taser, pepper spray and handcuffs. Your career spans 30 years, ending when you reach your retirement locker.
Frequently asked questions
The best price for Police Reponse VR: Disturbance is $4.99 at Steam. It is the only shop with an offer that activates in your country.
The minimum requirements for Police Reponse VR: Disturbance are: GeForce GTX 1050 Ti, Intel Core i3-6100, 8 GB RAM. It runs on Windows only. The recommended specs are in the System requirements section.
No. Police Reponse VR: Disturbance is a single-player game.
Yes. Police Reponse VR: Disturbance is the full base game. You need nothing else to play it.
Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.
Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.











