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Pin Money

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About Pin Money

Pin Money is a bowling idle game that combines timed throws with lane automation and business management. You aim each throw with a meter to find the pocket, or buy the Hook Ball to curve the ball. Pinsetter speed, advertising, atmosphere bonuses, modifier cards and prestige multipliers stack together, turning the displayed numbers increasingly large as you build up bonuses.

Bowl and build

You start by earning money from pins, then unlock and automate six AI lanes behind paywalls. They bowl on their own, starting at $0.40 per second and earning over $12 per second once their bowlers are upgraded. Around Lane 3, the focus shifts from clicking to management: hire staff, apply for a bar licence, open a restaurant and grow the alley into an entertainment complex. The game has seven bowling lanes to unlock and automate.

The upgrade tree has dozens of upgrades across four branching paths. Phase Gates unlock whole columns when you reach progression milestones. Its 13 bowling procs include Fireball, Cosmic, Multiball, Ghost and Pin Bomb, with effects such as Cosmic Strikes and Pin Bombs pushing the score further.

Tournaments and modifiers

A ten-tier knockout tournament pits you against rival bowlers, from local competitors to regional ones. Tournament scoring is based purely on your score, with no idle income.

Daily modifier cards change the rules each morning. Strikes might pay 8×, gutters might cost $5,000, or earnings might be multiplied by three one day and by 0.5 the next. These modifiers can boost or undermine your run.

Prestige and expansion

Reaching $1 billion triggers the Grand Reopening. You can then prestige into a new season, spending Trophies on permanent perks across three trees: Hustler, Tycoon and Wildcard. Perks include a starting bankroll, bulk discounts, veteran bowlers and Gerald's blessing; Gerald is a Tuesday regular.

After the Grand Reopening, take the business on the road and open new alleys in cities across the country. Each has its own quirks, and the franchise continues until you have no one left to beat.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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