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One More Claw

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About One More Claw

One More Claw is a 3D physics claw machine with roguelike cabinet building. You aim, drop and close the claw, then lift and deliver a prize to the chute. Prizes crowd together, slip and block one another; only prizes that reach the chute count as catches. A miss refunds that drop, with no penalty.

Catch and score

After a catch, choose whether to keep or discard the prize. Kept prizes go on a limited-slot shelf and contribute to that round’s combo; discarding gives a fixed score. Discarded glass shatters but still adds score. When the shelf fills, the rack is banked and cleared so you can keep grabbing. Each round has a limited number of drops, and your score is the base score multiplied by the multiplier.

Reach the target score to clear a round. The scoreboard then displays “BLASTED,” and you choose one of three offers before the next round. Mini-bosses and the boss raise the target and grant extra drops. Normal mode ends when you beat the boss; Endless mode keeps your progress and continues raising the target.

Build with prizes

Prizes have tags that can stack, and scoring uses the tags on the shelf. The cabinet can hold plush, glass, tin, huge pieces, rares and more; a single prize can have several tags. Tag effects include:

  • Plush: each one adds base score.
  • Metal: adds more base score, and having one on the shelf also adds a multiplier.
  • Huge: each one adds a lot of base score.
  • Glass: adds a multiplier; discarding it shatters it and adds extra score.
  • Cat: exactly one on the shelf adds a high multiplier, but two or more cancel that effect. A fish on the shelf also gives the cat base score.
  • Fish: every two add a multiplier. Glass on the shelf gives each fish base score.
  • Rabbit: keeping one banks base score that survives a full shelf; each rabbit on the shelf also adds base score.
  • Rare: one on the shelf is enough to add a multiplier.

After a round clears, the three offers can add prizes to the pile, add a tag type or upgrade a tag. The shop sells figurines that change the run, including by granting extra drops, refunding misses, adding clear gold or discounting the shop.

Characters and growth

Meta progression unlocks unique characters, each with a growth tree. Characters follow different upgrade paths, changing how a run starts and plays.

Look and controls

The game uses a slightly retro, refined cartoon style with simple shapes and readable plush, glass, tin and plastic. You can play with keyboard and mouse or a gamepad.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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