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About Of Crowns & Chains

Of Crowns & Chains is a grand-strategy sandbox in which you lead a nation from January 1910 and influence its course as time passes. Nations, armies and populations are simulated on a seamless spherical Earth, with landmasses generated from real-world geospatial data.

Choose a nation

You can play as any available nation, from the British Empire and Ottoman Empire to the microstates of San Marino and Liechtenstein. The world has no flat-map distortion, and its generated coastlines and islands closely follow real-world geography.

The European map

Procedurally generated tiles currently cover only Europe, including the Ottoman Empire but excluding Russia east of the Urals. Historical states and provinces are not implemented; the map uses procedural tiles. When starting a new game, you can choose a tile resolution mode, and change it without restarting:

  • Normal: the default tile resolution.
  • Quad: four times the tile resolution, with more detailed visuals and borders, and four times the GPU VRAM usage.

Manage your nation

You balance hourly income from taxes and territory against the upkeep of your divisions. Each unit represents a division of approximately 20,000 soldiers, and multiple divisions can occupy a single tile.

Populations grow, age and decline over time. Casualties affect the population's age distribution, while manpower pools change as soldiers retire and new recruits become eligible. The population simulation includes infant mortality, fertility rates and gender.

Fight wars

You can declare wars and occupy tiles, which can later be liberated. Calls to arms can cascade and draw suzerains, vassals and allies into conflicts. Only historical alliances active at the start of a game are in place; alliances cannot be negotiated.

Battles can last for days under certain conditions. Combat has three hidden phases—Skirmish, Assault and Breach—and divisions become exhausted during battle. Newly captured tiles also need to be consolidated.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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