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Nothing Beyond This Point

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About Nothing Beyond This Point

Nothing Beyond This Point is a solo journey through the pitch-black Void, where you fight corrupted souls, find a route through its rooms and try to discover how to leave. You play as a bright, uncorrupted beacon of fire with no health bar, spells or conventional weapon. Your only weapon is an endless supply of Rods, which you slash or throw to burn enemies.

Fight with Rods

Rods are also your health and defense: they protect you from damage, so using too many to attack can leave you unable to hold yourself together. The Void is open enough to let you flee from fights you cannot handle. You can harness the environment’s strange power to upgrade your Rods, which determine your attack, defense and health.

Navigate the Void

The Void’s rooms offer little direction, and choosing where to go next is part of the challenge. You can mark points of interest on a black screen and navigate by trial and error, or follow Waypoints scattered across the floor that indicate potential rewards. Beacons reveal maps of your surroundings, while abilities can help in other strange ways. Learning to recognize routes makes the journey easier, though danger may be only a room away.

Customize your abilities

You can upgrade abilities and shape each playthrough through choices of items, Sigils, ability upgrades and area order. Sigils can alter how abilities work: Fireballs might split into three, or you might increase both the damage you deal and the damage you take. Another option is to internalize Scorn and resist one killing blow. Your choices help you find a way to survive the Void’s power and discover what you must do to escape.

Explore the Void

The Void has no towns or travelers, and most rooms are completely black. It contains 16 areas filled with ruins left by fallen entities, as well as:

  • 12 bosses with unique movesets and approaches, each granting powerful abilities.
  • Void Winds, vaults, Curse, frost and tentacles.
  • Runes that unlock access to rooms, maps, items, lore and more.
  • Campfires that serve as access points and save points, and offer a brief moment of peace.
  • An Obelisk to worship, and three Gods who can help turn the tides.
  • Encounters with something that talks back.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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