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About Not in My House

Not in My House is an online 1v4 home-invasion game for 2 to 5 players. One player is the Thief, trying to steal valuables or shrink the Residents, while the others play a family who set traps, find a hidden phone and try to get the police to the house. Each round ends when the Thief banks $5,000, sucks every Resident into the shrink gun, or the police arrive.

How a round works

A round starts with 45 seconds of scouting. The Thief flies a tiny drone through the house to spot loot and fire tracking darts at Residents, who can kick the drone away. Then the power goes out: Residents get flashlights, while the Thief uses night vision. The Thief carries loot to a box as the Residents search for the phone, call the police and try to hold out until they arrive.

Rooms change every round, so the house plays differently each time.

Play the Thief

The Thief can shrink Residents with a gun, then get close and suck them inside; catching the whole family wins the round. The gun can also shrink large loot so it fits in the Thief’s pockets, and three jackpot items are worth a fortune. The Thief can lock the loot box, see Residents’ traps and disarm them by hand, or find the phone and hang up on the police before it is too late.

Play the Residents

Residents can place banana peels, mouse traps, Lego, a rope topple, a fart cushion and a rubber duck where the Thief is likely to run. A kick knocks the Thief flat for a few seconds, but when he gets up he can spray shrink. If a Resident is shrunk, they can still play: tiny Residents can squeeze through pet flaps, hide and talk in a squeaky voice.

The phone is in a different room each round. Residents must find it, call the police and survive until they arrive. They can also hide in walk-in wardrobes and cupboards with real doors, and use CCTV cameras to watch the house.

Online play and lobby

Players can join a quick match or create a private lobby with friends. Proximity voice chat and a team radio let players communicate, and players can record their own shout for when they kick the Thief.

A walk-around tutorial lobby lets players try the shrink gun on dummies, test every trap, practise kicks and record their voice on the jukebox while they wait. The game has a comic-book look, with halftone shading and bold outlines.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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