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About No Afraid Of Battle

No Afraid Of Battle is an action game where you fight enemies, develop your character and build combos. You can control attacks with three keys, using normal attacks, anger attacks and charged attacks. Actions have different effects, including area damage, knockdowns, launches, movement, projectiles and periods of invulnerability. Thunder_Fire has an exclusive capture action, while Big_Sword has an exclusive defense counterattack.

Combat and growth

Normal attacks consume stamina, anger attacks consume anger, and charged attacks consume Health-Point. Managing these resources can increase your damage and help you keep combos going. Each character can unlock a Second Form for their weapon, letting you switch forms quickly during combos.

The game includes four categories of enemy units and 19 types of hit reactions. More than 200 action sound effects accompany attacks. Enemies take time to recover after being hit, giving you room to choose attacks or arrange your own combo sequence. In one-on-one fights, enemies other than bosses can be defeated with any attack style.

Rune system

Your character starts with access to the rune system and can initially equip up to four runes at once. The 26 rune types are divided by their triggers: taking a hit, hitting an enemy or killing one. You can combine runes to suit your approach, or unlock Green Dragon Claw, which only works when no runes are equipped.

Examples include runes that can prevent a hit from causing rigidity at the cost of taking extra damage, raise attack power after hitting an enemy, deal defense-ignoring damage, restore health on a critical hit, or restore anger after a kill. Valiant can also turn anger beyond its limit into an infinite-anger state for a period of time.

Attribute gemstones

After you defeat the ninth storyline boss, you unlock attribute gemstones. You can freely combine 15 types of gems and use the conversion furnace to synthesize higher-level gems, convert their attributes or break them down.

Gem effects depend on your gear setting. At gear 0, their attribute bonuses do not apply; gear 1 applies the listed value, gear 2 doubles it and gear 3 triples it. For example, a level 1 Diamond raises basic attack power by 30%: it has no effect at gear 0, and raises attack power to 130%, 160% or 190% at gears 1, 2 or 3 respectively.

Maps and dungeons

You can leave a battle map at any time, keeping what you have collected when you depart normally. When you have no enemy attention, you can teleport to places you have already visited. Improved NPC friendliness unlocks detailed options for customizing Random Map dungeons.

Enemy levels are tied to the highest level of your character attributes, so stronger attributes bring higher-level enemies and greater difficulty. You can lower your attributes at low cost to adjust the challenge. Enemies chase you when they become aware of you, and you can draw more enemies at once or use their shared line-of-sight alert distance to lure them one by one.

Items and downtime

A Quick Sell option lets you sell unwanted items by holding the confirm button and changing direction to select the next item. Non-story combat maps also include small-game rooms, slot machines, recovery spring water, temporary enhancements and other non-combat features. Except for slot machines, these activities are marked on the map so you can return to them later.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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