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About Nightmare Adventures: The Turning Thorn

Nightmare Adventures: The Turning Thorn takes place two weeks after the events of Nightmare Adventures: The Witch's Prison. Kiera Vale returns to A.R.C.A.N.E., an agency tied to occult sciences, mysterious dark entities and government secrets, but soon discovers that things are not as she remembers.

Kiera's investigation

Kiera seeks answers about what the agents are hiding and why they kept the whole story from her. Her questions include the true nature of the Blackwater "Witch" and why Dr. Thorn's young daughter is held in a containment cell.

Puzzles and other worlds

Kiera explores the top-secret labs beneath A.R.C.A.N.E.'s headquarters and travels to the distant spires of alien worlds. She solves cryptic puzzles and banishes evil otherdimensional creatures, and may make a new friend over a game of Piggy Princess.

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