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Need For Conquest

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About Need For Conquest

Need For Conquest is a turn-based strategy game in which you capture enemy territories until you control the map. You can play on geographical maps or generate maps at runtime, and use the built-in editor to change existing maps or create your own.

Maps and editing

The available geographical maps are World, Europe, United States of America, Great Britain and Ireland, and Germany. You can customise each in the map editor. Procedurally generated maps are created on your computer at runtime, making each one unique for practical purposes. The most recently generated map is available in the editor under Default > Procedurally Generated, where you can save or modify it.

In the editor, you can create maps and set links between territories, their coin and stone values, which player owns each territory, and the default number of armies in each one. You can then play a custom map by selecting the User Defined scenario after choosing New Game from the Main Menu.

Turns and battles

Each turn has three phases: draft, attack and move. You draft armies into territories, attack an enemy territory from one you control, and move armies between your own territories. Each territory can have a number of coins and stones assigned to it, which you can change in the editor. The total coins determine how many armies you can draft each round, while the total stones determine the armour of armies defending your territories.

The battle system gives armies less total statistical damage when they destroy the same defending force if they have a larger advantage.

Game modes

  • Classic: Armies can attack as many times as possible in a round, followed by one chosen army movement during the move phase.
  • Conquer: Each army can make only one attack or one move per round, but not both.

Opponents

You can play against up to 11 computer opponents, choosing from three difficulty levels: Monkey AI, Colonel AI and Marshal AI. You can also play against human opponents on the same PC.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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