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My Name Is...

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About My Name Is...

My Name Is... is a third-person horror game set in a surreal, steampunk world shaped by phobias. You play as a mysterious young woman with animal-like features who is trapped in this world and remembers neither her past nor her purpose or name. She has no weapon and cannot fight; to survive, you must flee from entities and anomalies, solve puzzles and manage her mental health, which directly affects gameplay.

Find the way forward

Levels are procedurally generated, changing the layout of rooms, puzzles, objects and entities from one playthrough to the next. Locations include abandoned homes, ruined psychiatric hospitals, overgrown parks, libraries and industrial halls. At the end of each level, a small pink door leads to the next stage, but you must find three hidden butterflies to open it. The entities, rooms and anomalies are pieces of a larger puzzle connected to the protagonist’s identity.

The world’s layout can defy expectations: walls and ceilings can become pathways, and entities can use them too. You can move blocks, manipulate gravity and use your hearing to discover secrets. The world reacts dynamically to the protagonist’s mental state.

Balance your senses

Instead of traditional health, survival depends on three sensory states, each with its own level. Changing one alters the protagonist’s abilities and perception. Objects and monsters may appear in some levels and vanish in others; sounds can reveal enemies before they appear, while whispers may guide you. Physicality determines what you can do: at a low level you can push heavy blocks, at a medium level you can leap over obstacles, and at a high level you can run along walls.

Taking any state too high or too low risks madness and a game over, so you must keep them balanced. Items can help with your objective, but each benefit comes at a cost. Hiding spots are not safe in the long run, and there is no safe haven: even a realm of pure white and blinding light can be a trap.

Face the entities

The world includes steampunk nightmares based on phobias, from humanoid automatons to extreme hunters such as Phobophobia and Megalophobia. The dark, steampunk-inspired cyborgs of Hysteria are aggressive and swift. The undead of Apathy, gleaming in white and light, move slowly but can flush you out of hiding.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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