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Murnatan

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About Murnatan

Murnatan is a team-based fight for survival between humans and aliens. You build a base, attack enemy spawns or the opposing base, and hunt the other team. The two sides have different mechanics and require different tactics.

Humans and aliens

Humans use stamina, which is depleted by sprinting or jumping. Each human carries one medikit, and receives another after a Medi fully heals them. Human damage is tracked separately for the head, body and legs, with different damage values for each part. A Flamer can switch its flame to a diesel style.

Aliens have no stamina limit, so they can run and jump freely. Tissue damage regenerates on its own, and certain aliens can climb walls. Alien damage uses a single system, so hits to the head and legs do not differ. Aliens can also grow fur.

Stages and rewards

Both teams start at Stage 1. Stages 2 and 3 unlock more advanced weapons and aliens, as well as stronger and more useful structures. Teams advance by killing a set number of enemies; the more players on a team, the more kills it needs.

Humans earn credits by killing enemies, with stronger enemies granting higher rewards, destroying enemy spawns or the Overmind, and for every two minutes that pass in-game. They spend credits at the Armoury to buy weapons, armor and other equipment. Aliens earn evos by killing enemies, destroying enemy spawns or the Reactor, and for every two minutes that pass. Evos are used only to evolve into a higher alien.

Build your base

Players can build only while they have spare build points (BP), and cannot build once Sudden Death (SD) begins. The standard time limit for SD is 30 minutes.

Humans use the Construction Kit to build technological structures. The Reactor powers the human base; without it, the base is dysfunctional apart from its spawns. Nodes are human spawn points, and without them humans cannot spawn. Human structures can be built only within the Reactor's power range, which a Repeater can extend. Builders need to heal damaged human structures as soon as possible.

Aliens use the Granger or Advanced Granger to build structures. The Overmind is the base's main structure; without it, structures other than spawns stop working and Mur cannot fly. Eggs are alien spawn points, and without them aliens cannot spawn. Aliens can build within the range of the Overmind or Eggs. Eggs can be placed anywhere and have their own range. Damaged alien structures regenerate on their own, while a structure that loses the range of an Overmind or Egg self-destructs after a while.

Debuffs

Most debuffs affect humans. They can include paralysis, fire, slow movement, poison and webs. Some wear off with time; others require you to jump into water or jump.

Frequently asked questions

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