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MultiScope Air Traffic Control

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About MultiScope Air Traffic Control

MultiScope Air Traffic Control is an approach radar simulator. You guide arriving and departing aircraft into a safe stream onto the ILS, or hand them over to Area Control, while maintaining separation. You can turn, climb, descend or slow aircraft, which follow published routes, holding patterns and ILS approaches; you can also send them off route with a heading or direct to a fix.

Control the traffic

Give clearances by voice using ICAO or FAA phraseology, or use the input panels and keyboard instead. The voice recognition model handles long calls, accents, hesitations, different wording and corrections; pilots read back instructions and ask for a repeat if they miss part of a call. Voice recognition runs offline on your graphics card or processor, and speech stays on your PC.

The radar updates with each sweep. Aircraft have movable data tags and trails showing their past routes, as well as optional speed vectors projecting their direction. You can zoom out to 80 NM to view distant traffic or zoom in to adjust spacing on final. The scope warns about aircraft getting too close, following heavier traffic too closely, or nearing airspace you do not control. A departure list shows aircraft preparing to take off so you can plan outbound traffic in advance.

Weather and runways

Each session has its own QNH, wind and ATIS. Choose calm, normal or gusty conditions, or let the game select them; wind stays within the limits of the runways you choose. It changes with altitude, affecting how quickly aircraft cover ground. The runway picker marks runways orange when they approach their crosswind or tailwind limits and red when they exceed them. Departures wait on the ground if there is too much tailwind, and arrivals on final may go around.

Sessions and sectors

Traffic uses real schedules, callsigns, aircraft types and registrations. Real World mode recreates a real day at the airport, starting at a time you choose. You can also set the runway combination and the number of arrivals and departures per hour, from a quiet afternoon to a full peak. Each session earns a grade from S to F, which contributes to your career statistics.

Airspace is divided into sectors, each with its own frequency. You can work one approach sector or several, while AI controllers handle the others. You can take over a sector or hand it back at any time. COSYS coordination lets you request an aircraft on your frequency early, agree on transfer levels, handle a tower's go-around or borrow part of a neighbouring sector's airspace for a long final.

Procedures and career

Choose Realistic mode for proper procedures and handoffs, or Arcade mode for a more forgiving experience while learning. Four difficulty presets range from Beginner to Expert, and you can adjust their settings yourself. The phraseology trainer provides radio calls to practise by voice and grades them with the same speech recogniser used in the game. A searchable reference card and an in-game cheat sheet provide phraseology help during play. Your career progresses from Trainee to Area Director, with medals, session reports and lifetime statistics.

Airports and features

Approach control at Amsterdam Schiphol is available at launch, with real schedules and Real World mode. More airports are planned. The game includes:

  • Voice control and alternative controls through input panels and keyboard
  • Multi-sector play with AI controllers and COSYS coordination
  • ILS approaches, holding patterns, SIDs, STARs and direct-to instructions
  • Conflict, wake and airspace alerts
  • QNH, wind, ATIS and runway limits
  • A phraseology trainer, four difficulty presets and a controller career

Frequently asked questions

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Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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