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Multilateral Planet

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About Multilateral Planet

Multilateral Planet is a single-player game set on a planet where humans have built tall walls to survive mutant attacks. You control a human character who fights with a sword and shield, gathers food and weapons from defeated mutants, and gains experience to improve attack and defense.

Four opposing camps

The planet has four camps: human, beast, demon and plant. The player belongs to the human camp, and the camps are opposed. You can lure mutants or bosses into hostile camps so they attack one another; the plant camp attacks another camp only after that camp attacks it first. Monster attributes and camps are also shown in the store.

Experience from a kill is divided equally among the last five individuals to attack the defeated creature, so you need to be among those attackers to receive a share. Humans and mutants both gain levels, increasing health, attack and defense by 10% per level: 10 levels add 100%, and at level 100 these stats are ten times their original values. Eating food raises your maximum health, with bonuses from your level and equipped sword and shield.

Gear and mounts

You can sell food and weapons for gold and spend it on stronger swords and shields, combat Mech warriors, resurrection cards and other equipment. The store buys and sells items without deductions. Some powerful weapons are placed in buildings and mountains for you to find. A flying dragon mount can carry you to other planets, while a Mech warrior can follow you into battle.

Day and night

The planet's cycle lasts 20 minutes: 15 minutes of daytime followed by five minutes of night. At night, city buildings, streetlights and vehicle lights turn on, and night beasts appear near you. They attack the player and the human camp, run toward the player if they cannot find another target, and can force a dragon to land while it remains within the planet's gravitational sphere.

The world also includes spider mutants that can control you with silk, and Gigantopithecus whose attacks slow down. Raptors are fast, so disturbing them can be dangerous. Buildings, mountains and lakes are scenery that you can pass through.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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