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Moon 2999

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About Moon 2999

Moon 2999 is a role-playing strategy game set in 2999, when political tensions have split humanity across the solar system into rival factions. As commander of a Moon base, you manage resources, build and upgrade your colony, recruit allies and units, and lead troops in tactical battles. You can play battles in single-player or co-op, and undertake missions involving aliens, bounty hunting, faction conflicts and PvP combat.

Build your colony

You oversee base operations, construct buildings and improve them to increase their power and efficiency. Buildings include command centers, military missions, production plants and research centers. You equip units, recruit troops to protect your colony and attack enemies, and can upgrade units through battlefield experience. The game includes both real-time and turn-based battles, where tactics can give you an advantage over opponents.

Factions

The game features seven human factions, each with its own goals, skills, allies and enemies:

  • Terran: Founded in 2130 to protect Earth’s interests and preserve human dominance in space. Descendants of the first lunar colonists, Terrans value discipline and authority as they seek to maintain order and resist alien and synthetic threats. Their main skills are Leadership, Reconnaissance and Engineering. They are allied with MMC and Luna, and oppose the Syndicate and Androids.
  • Luna: Founded in 2110 to establish lunar colonies and advance technology. Its scientists and visionaries focus on research, sustainable architecture and space technology, while defending their independence and scientific secrets. Its main skills are Leadership, Engineering, Medicine and Reconnaissance. It is allied with Terrans and Androids, and opposes Centurians and the Syndicate.
  • MMC (Martian Marine Corps): Founded in 2955 to defend Mars and eliminate alien threats. These disciplined warriors regard warfare as both an art and a necessity. Their main skills are Leadership, Attack, Defense and Dodge. They are allied with Terrans, and oppose RAK and Centurians.
  • Centurian (Belters): Founded in 2956 to control asteroid resources and gain independence from the inner worlds. They specialize in mining and navigation in dangerous environments. Their main skills are Mining, Engineering and Reconnaissance. They are allied with Androids, and oppose Luna and MMC.
  • Androids: Founded in 2180 to seek recognition as sentient beings and freedom from human control. They pursue identity and independence, embracing technology and rejecting what they see as organic corruption. Their main skills are Engineering, Medicine and Reconnaissance. They are allied with Luna and Centurians, and oppose Terrans and RAK.
  • Syndicate: Founded in 2968 to dominate the economy and manipulate power between factions. This network of merchants, hackers and smugglers funds wars, sells secrets and influences politics for profit. Its main skills are Mining, Leadership and Engineering. It is allied with RAK, and opposes Terrans and Luna.
  • RAK: Founded in 2110 to capture and contain criminals across the system. The force became a quasi-independent military power guarding an orbital prison and pursuing criminals, bounty targets and political dissidents. Its main skills are Reconnaissance, Attack, Defense, Dodge and Bounty Hunting. It is allied with the Syndicate, and opposes Androids and MMC.

The Kraghs

The Kraghs are hostile, intelligent aliens first encountered in the Asteroid Belt in 2950. Their origin is unknown, though it is suspected to lie beyond Alpha Centauri. They seek to retrieve ancient technologies and purify the Solar System of life they consider corrupted, pursuing biological and energetic dominance.

Their highly evolved biology is both biological and mineralogical: chitinous skin is threaded with luminescent veins that channel an unknown energy called bioplasma. They appear to live symbiotically with microscopic energy-based organisms, allowing them to manipulate matter and electromagnetic fields without apparent mechanical technology. They communicate through infrasonic vibrations and patterns of light, making direct communication with humans nearly impossible. Early analyses by RAK and Luna Labs in 2954 suggest a hierarchical collective intelligence, like a hive mind controlled by a central psychic core.

The Kraghs seek to recover and reactivate ancient artifacts scattered across the Moon, Mars and the Asteroid Belt. Terrans, Luna and Centurians discovered these relics between 2954 and 2990. Fragments of intercepted transmissions suggest the Kraghs see humanity as an evolutionary mistake that has defiled relics belonging to a vanished civilization called “The Architects.” Their campaign is intended to stop humans from awakening or exploiting forbidden technologies, rather than to occupy human territory.

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