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Menhera Farm

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About Menhera Farm

Menhera Farm is about training DOLLs—girls who are also powerful combat weapons—for a tiered 1v1 Arena competition. You develop their abilities through daily lessons and dates, then send them into rhythm-based battles to defeat champions and reach the S-Class. Each DOLL has emotions as well as combat potential: mistreatment, excessive pressure or neglecting her feelings can lead to a breakdown.

The DOLLs

You can train three DOLLs, each with different strengths and needs:

  • Momo: High luck and a friendly personality, with no obvious weaknesses; suited to beginner trainers.
  • Emy: Learns exceptionally well but is physically and socially weak, and excels through training.
  • Sango: A versatile, reliable all-rounder who is prone to stress and responds best to frequent dates.

Training and combat

Lessons and dates develop four attributes: HP extends a DOLL’s lifespan and improves combat endurance; GTS increases skill activation efficiency and reduces stress; POW determines attack strength and rhythm difficulty; and LCK improves training success and critical-hit chances. Each DOLL has a limited lifespan, so you need to manage her schedule and training pace. The Reincarnation System carries partial stats into the next generation.

Arena battles use rhythm-based commands, including taps and holds, whose accuracy affects the outcome. Each match allows up to three heart attacks, with the number determined by HP and GTS; each consumes one heart and is powered by POW, while LCK affects critical-hit chances. Perfect combos fill the Skill Gauge and can trigger powerful abilities. Victories earn money for items, advanced courses and new training options.

Arena and progression

The Arena has several tiers, each guarded by a Champion you must defeat to advance. Other opponents are optional, though defeating them all is required for 100% completion. Losing a match significantly increases stress, shortens lifespan and may end training early. Before each battle, you can check your DOLL’s items, skills and rest status.

Relationships and endings

Affection unlocks personal CGs and unique endings. Hatred can rise sharply after a wrong word, and reaching 100 has a consequence; high stress reduces lifespan and may trigger special events, which are not always pleasant. Defeating the S-Class champion unlocks the ending route, but a true affection ending also requires visiting specific date locations, high affection, zero or very low hatred, and triggering special events. These factors shape whether the story ends in a bittersweet farewell, a painful parting or a happy ending.

Frequently asked questions

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