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Medieval Towns

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About Medieval Towns

Medieval Towns is a multiplayer game set in a medieval world of survival, diplomacy, town building and conquest. You gather resources, build towns and fight over resources, towns and glory. The world is divided into four large biomes, with four starting locations planned for players.

Survive and gather

You must survive in the wild and gather resources such as wood and stone to make tools and weapons and build towns. Hunger, thirst and temperature are planned survival concerns.

Build and defend towns

Town building is a central feature. The Townhall handles administration, including setting taxes, and stores paid taxes and resources; it also attracts raiders. You can build walls and gates to defend it. Towers and hired guardians are planned features.

The game includes these buildings and facilities, though several are still planned or in progress:

  • Townhall: handles administrative functions such as setting taxes.
  • Tavern: planned to provide mercenaries.
  • Market: trading activities are in progress.
  • Forge: planned to improve weapons; furnaces and workbenches are already in the game.
  • House of lumberman: planned to provide a bonus to wood gathering.
  • Siege workshop: planned to enable the creation of siege machines.

Diplomacy and combat

Players can join guilds. Warlords are planned to be able to set standing that marks players as enemies or allies, and NPCs are planned to be hireable to defend your group or attack your enemies. Combat is intended to use a non-target system.

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