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Mebula

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About Mebula

Mebula is a world of monster-catching adventures. You play as a young trainer, starting on the islands with a first Mebuly at your side. Your goal is to catch, train and evolve Mebulys, defeat the world’s masters and collect all 101 creatures.

Start your journey

Choose one of three starter Mebulys: the leaf-type Sproutly, the fire-type Flambini or the water-type Drizzlet. Master Shin, a former Grand Master, guides you through your first steps. You battle his student Daisuke, explore places on the starting islands and then face Shin himself, the former champion. Your first friend is Sparokeet, and you can recruit more Mebulys by searching specific locations, including a volcanic crater and a hidden coastal area.

You can choose a male or female character and customize their skin, hair, eyes, mouth, extras, beard and clothing, with colours available for many parts. Clothing options include shirts, jackets, skirts, socks, pants and shoes. You can change your character’s appearance and gender at any time, and choose one of five tribes: Monks, Warriors, Timehunters, Windwalkers or Shamans.

Explore Mebula

The world contains 29 areas, including small islands, long routes, four towns, dense forests, caves and a wide desert. Wild Mebulys and trainers grow stronger the farther you travel from the starting area: they range from level 1 on the starting island to over level 40 in the Electric Cave. You travel on foot, by balloon, chakra or teleporter, and new paths open as you progress.

Areas include Volcano Island, where researchers study a cave and the fire and rock Mebulys living there; the Illusion Forest Entrance, where a special Mebuly waits among violet trees and glowing lanterns; and Root Grove, a forest town with healers, a bank, merchants and Kohana, the second master on your journey. West of Central Island, the Volcano Cave has a glowing lava lake, researchers, level 3 to 7 trainers and a healer inside the volcano.

Other locations include Route 9: Shipwreck, where an undead pirate captain waits aboard a stranded ghost ship with a special reward; Dusty Town, a desert city with a colosseum, shopping mall and Mebula’s best selection of potions and crystals; and the Forest Maze, with twisting paths, a lake, over a hundred trainers and a possible encounter with a legendary leaf snake. Route 9 runs along the coast from Wave Crest to the Electric Cave Entrance on Route 11. Its Ghost Wreck has cabins and a deck, its trainers are level 33 to 40, and there is no healer.

Quests from Mebula’s inhabitants guide you through the world and its story. They reward you with silver, items, reputation and sometimes a rare Mebuly, and completing them regularly helps you progress faster than fighting alone. Characters with quests have a symbol above their heads and appear as yellow dots on the minimap.

Some rare Mebulys appear at the end of quest chains:

  • Psycholone: Find the merchants at the jetty on Route 3 and get parts for a researcher to summon this wind Mebuly. The merchants are not always there; Psycholone is level 20.
  • Champkin: At level 25, it gets into trouble at Spider Lake after a huge pile of apples on Route 4. Free it from a spider web.
  • Biothon: Find it in the Forest Maze using Energy of the forest, a Greenly Crystal and a Mystic Elixir of Life. It is level 30.
  • Igneothon: Find it on the desert beach at level 35 after defeating many Pyramini and Pyramodo, and obtaining Energy of the desert and a Petrified crystal.
  • Griffatron: Awaken this level 50 guardian in the Pyramid by collecting ancient stone tablets. The required item is called a stone plate in the game.

Two rare Mebulys can join without a crystal: defeat the captain in the Ghost Wreck to recruit Serthon, or complete a daily quest on Route 4 that uses a large amount of apples and Wave Crest water to lure Champkin to your team.

Catch and train Mebulys

Mebula has 101 Mebulys, from starters such as Sproutly, Flambini and Drizzlet to legends such as Mebu. Each has a number, one or two types and its own stats. You catch wild Mebulys by sealing them with crystals: weaken one without knocking it out, then choose a crystal from your items during battle and throw it. Each of the twelve types has an element crystal that gives a higher chance of sealing a Mebuly of that type; for a Mebuly with two types, either one can match.

Mebulys gain experience when they take part in battles and can reach level 50. Each level raises all their stats. At certain levels, many can evolve into new forms; for example, Sproutly becomes Saplion and later Timberton. After level 50, experience becomes aura experience, which unlocks auras.

The starter types form a triangle: leaf attacks are effective against water, water against fire and fire against leaf. Each starter is less effective against Mebulys of its own type. Mebulys and attacks belong to one or more of twelve types: fire, leaf, electric, flight, normal, psy, ghost, earth, rock, water, ice and machine. Type matchups determine how much damage attacks deal, so choosing attacks and opponents based on type can matter as much as raw power.

Fight battles

You battle wild Mebulys, trainers, masters and other players in PvP. Your team sends out one Mebuly at a time, beginning with the highest-placed one in your team order that has not been knocked out. Trainers have their own teams and appear on almost every route and in many other places, from the starting islands to the Electric Cave. Wild Mebulys can appear while you walk across islands, routes, forests, caves and deserts, but not in Root Grove, Wave Crest or Dusty Town.

Battles have no fixed turns: each action takes time, and an attacking Mebuly must wait before acting again. The “Time” value on each attack shows how long it takes, while a clock in the battle window counts down each Mebuly’s wait. The first to reach zero acts next, so two quick attacks can deal more damage than one slow attack. Some encounters bring several wild Mebulys at once, and you choose your target by clicking on an opponent. A timeline shows the turn order, with your Mebuly in blue, allies in green and opponents in red.

After a win, each Mebuly that faced the opponents earns experience. Trainers also pay silver, and wild Mebulys sometimes drop items. The first time you battle, the tutorial’s former champion is Master Shin.

Challenge the masters

Masters fight with teams of strong Mebulys built around one type. Defeating one earns a medal, and your profile has room for nine. Five masters can currently be challenged:

  • Master Nibori: The first master on your journey, waiting on his hill in Meadow Docks with wind Mebulys.
  • Kohana: The second master, in Root Grove, demonstrates the power of nature.
  • Master Nami: On her small island in Wave Crest, she tests your team with water Mebulys.
  • Master Ishu: Leader of the Tribe of Warriors, he waits inside the Pyramid with rock and earth Mebulys.
  • Master Dschibait: The lightning master conducts research in the Electric Cave. You must help him with an emergency before challenging him.

A full team of five Mebulys is recommended for a master battle; training several evenly is better than relying on just one strong Mebuly.

Play against others

PvP offers practice battles, group matches and the ranked Invincible mode. Battles against other players or the AI are risk-free: your team starts with full health and energy, and everything returns to its previous state afterward. PvP battles award neither experience nor silver.

  • Own match: Set up a fight against the AI at one of three difficulty levels or against another player, using your own team or a random team.
  • Random match: Join a queue to be matched with a human opponent; both sides use random teams.
  • Groups: Connect with other players and travel together.
  • Invincible: Fight an endless series of opponents, earning one point per win. It has level classes from 20 to 50, with rankings for your world and worldwide.

Orders are Mebula’s guilds. You can found or join one, with ranks, rights, order chat, order energy and spells.

Frequently asked questions

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