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Marry a Deep One

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About Marry a Deep One

Marry a Deep One is a role-playing game in which you play a sociopathic cult leader who manipulates villagers to achieve your goals. You influence their love, lust, trust, fear, envy and anger through actions such as complimenting, flirting, insulting, threatening, preaching and persuading. You can gain their love and trust—or make them fear you—persuade them to marry a Deep One, raise their faith through preaching and recruit them into your cult.

Magic and schemes

You study documents to learn sigils, which you can combine into spells or use individually to curse households. Magic lets you find further ways to manipulate the villagers. Your grimoire shows their feelings, relationships, actions and motivations, and lets you foresee the outcomes of interactions so you can plan your schemes.

Customize the village

You can name yourself, your cat, grimoire, cult, village, spells and children, and choose hairstyles, glasses and hats. You can also build, expand and modify the village. Cats can be petted, and those bonded to you join you in your dreams to guide your path.

Lovecraftian setting

The game draws inspiration from H.P. Lovecraft's Cthulhu mythos. It includes cats in Innsmouth, unlike the original tale, while its narrative otherwise stays true to the spirit of the source material without silly references or anachronisms.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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