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Magic Tower

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About Magic Tower

Magic Tower combines tower defense with an escape mode across 32 rounds. Each round has a defense phase and an escape phase, and you must complete both to advance. The current version lets you skip escape mode by default.

Defense and escape

In the tower-defense phase, you build and arrange turrets to fight monsters. Each turret has a distinct effect, and each monster has its own attributes, so the turret effects can be matched against them. You do not need to destroy every creature, and your HP resets automatically after each round.

In the escape phase, you help monsters escape. You do not need to save every monster of the same kind, though some energy is lost if you leave them behind.

Absorb energy

When defense towers attack monsters, they absorb energy from them. You accumulate that energy to build more towers, making energy essential to holding the defense.

Progress and options

After a failure, the game automatically saves, resets the current round and lets you rearrange your defenses. A cheat code, greedisgood, can be entered through the in-game console, opened with Enter. You can also skip the escape phase to play only the defense portion.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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