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About Lucky Pikinini: IMS Intelligence Corp

Lucky Pikinini: IMS Intelligence Corp is a first- and third-person story game with a 13-chapter campaign, four Special Missions maps and 33 Survival maps. It follows IMS Private Daryl Kalashi, an Intelligence Officer sent to Advanced City on Gemstone Island as part of Operation: Winter Strike. The operation brings three IMS teams from Crystalville City to investigate the CGT’s Protocol 87 and find ways to sabotage it.

Operation: Winter Strike

The Gemstone Communist People's Ministry of Defense, Gemstone Armed Forces and IMS (Incursion Military Service) created Winter Strike to conduct reconnaissance on Protocol 87. The three teams are Specialized Force, the team from the original Super Incursion; Death Squad, from IMS Death Squad; and Intelligence Corp, the team you play as here. The CGT (Con-Federation of Global Terrorism) masterminded the Global Biological Genocide, which killed 80% of humanity and left the world an overgrown dystopia. The CGT is now pursuing plans to consolidate power and become a nuclear-capable global military superpower; if it succeeds, its leader, Super Powered CGT Supreme General John Voorhies, will control the world.

Intelligence Corp is the first of the three teams to leave for and arrive in Advanced City; Specialized Force arrives last. The team is the intelligence-gathering and processing unit of Winter Strike, made up of IMS Intelligence Officers rather than Special Forces Soldiers. It is a small unit of the larger IMS Intelligence Division and works closely with the Advanced City IMS Base, conducting enemy surveillance, intercepting and processing communications, assessing environments to support military advances, communicating with spies on the enemy side and supplying information to the operation’s other two teams. Most of Daryl’s team is sent to the Advanced City IMS Base to join the Intelligence Division, while Daryl is dispatched to carry out important tasks.

The campaign begins before the stories of the original Super Incursion and IMS Death Squad, unfolds alongside them and continues beyond their endings. Its conclusion sets up Super Incursion 2, which takes place in Walled Crystalville City.

Story campaign

The 13 chapters take place in varied environments, including a secondary school, a network of underground military facilities, shopping malls, government offices, residential areas and underground mines. Each location brings different tasks and challenges. A chapter takes about 45 minutes to an hour, and the campaign is estimated to take 12 to 13 hours to complete.

Game modes

The game has three modes: Story Mode, Special Missions and Survival Mode.

In Special Missions, you undertake story-driven operations the IMS carried out against the CGT before Winter Strike. Each mission has six objectives to complete against a time limit, with three teammates who provide support and can die and respawn multiple times. Kills, assists, objectives and healing earn XP; completing a mission also grants bonus XP. Rank up to level 60 to unlock weapons and upgrades for your loadouts.

Survival Mode offers 33 maps, set in places such as war trenches, shopping malls, supermarkets, schools, rural areas, tailor shops, government offices, industrial areas and shipping-container ports. You can configure the time of day, weather and water conditions, then choose 15 or 30 waves or infinite waves. Other options include setting the delay between waves, changing the aiming reticle, disabling HUD elements, enemy dogs or Juggernauts, and receiving Bouncing Bettys (S-Mines) instead of Pipebombs or a new medikit with each wave. You can start with your Story Mode inventory or with only a Makarov Pistol.

Weapons and equipment

Survival Mode includes a wide range of weapons, including the AUG, AS-Val, AK-47, RPK, AKS-74U, AMELI / MG-82, FG-42, VSS, P90, MP5, MP7, MP9, MP28-II, MP-40, TYPE-99 NAMBU, SVD, SCAR-L, M1-Garand, M4-A1, M4-A5, M16, M1911, DP-27, USP-45, Makarov, Rivet Gun, Skorpion and Ballistic Knife. Weapon customizations include drum magazines, suppressors, flash hiders, extended magazines, reflex sights, pistol reflex sights, vertical grips and over 65 gun camos. Kits can convert semi-automatic pistols to full-auto.

At Advanced Stations in Story Mode, you can build weapons by combining parts from different firearms. For example, you can modify an M4-A1 with M4-A5 parts, or an AK-47 with parts from the AKS-74U, AK-74, AKS-74, RPK, AK-12, AK-74M, RPK-74 or GALIL. You can then add attachments such as drum magazines, suppressors, flash hiders, extended magazines, reflex sights and vertical grips. Changing a weapon’s parts alters how it functions.

The Motorized Rail Machine lets you travel quickly across large areas on horizontal rails above the ground and engage enemies from above. It is available in Story Mode and Survival Mode.

Additional mechanics

The game includes autosaves for Story Mode equipment and checkpoints for story progress. After completing Story Mode, New Game+ lets you replay it with your inventory; experienced players can also choose Permanent Death. Advanced Stations have been improved, and the game adds puzzles, enemies, refined existing mechanics and improved graphical fidelity. New elements include elevators, cargo lifts, Tectonic Load Mass Load Elevators, crawling through air vents and the gunsmith system.

Gemstone Island

Gemstone Island is an overgrown, lush but dangerous environment where the CGT and other factions clash. Fighting spills into populated cities, where civilians can become collateral casualties. The IMS and GAF try to avoid civilian casualties, while the CGT does not. The island is an unstable war zone: executions and deaths from gangs and stray bullets occur amid common war crimes, and people can be killed at any time.

Frequently asked questions

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