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Low Magic They Said

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About Low Magic They Said

Low Magic They Said is a dark fantasy roguelike deckbuilder in which each run tells a different story of power, madness and deception about magic. You choose routes through procedurally generated maps, build a deck and face encounters that change from run to run. The story unfolds across acts, events and discoveries through gameplay rather than cutscenes.

Choose your path

Maps offer enemy encounters, elite fights, events, shops and rest sites. You decide whether to risk an elite for a powerful upgrade or take a safer route to a shop, and whether to enter an optional dungeon or conserve health for the boss ahead. Runs are fast, and choices shape how each one unfolds.

Playable classes

The Berserker is a rage-fueled warrior with a large card pool, powerful synergies and upgrades that can turn simple attacks into game-breaking combos. Relics alter your approach, and combinations of cards and relics can transform a desperate run into a powerful one. The Illusionist is also playable.

Temple magic

Temple magic unlocks abilities beyond your class cards. As you progress, you can share magic across classes, allowing combinations that break the boundaries of each character’s intended abilities.

Unlock cards and relics

You permanently add cards and relics to the pool for future runs by accomplishing feats such as defeating bosses in specific ways, finding hidden interactions and completing challenges. Defeating a boss can unlock the power it used against you, giving you more tools across successive runs.

Optional dungeons

Optional dungeons sit apart from the main path and offer exclusive events, unique enemies and rewards found nowhere else. They require a steep entrance fee and feature brutal enemies, making death likely, but they can also yield legendary power.

Ancient altars deep inside these dungeons let you attempt to summon deities. The god who answers may grant powerful abilities, or impose a disadvantage; the outcome is uncertain.

Story and world

The narrative is pieced together through acts, events and discoveries. Journal pages scattered throughout the world contain audio lore that you can listen to while playing. The world has secrets and its characters have motives, with more to uncover as you progress.

You journey through multiple acts and distinct biomes as the world changes from vibrant fantasy into something darker. The atmosphere shifts with your progress through the environments, music and increasingly desperate battles.

Prestige

After completing the game, you can continue through prestige levels. Each level automatically makes enemies tougher. After each victory, fate draws two cards from a large pool: one strengthens the world and the other weakens you. You choose one, and the other is removed permanently. These choices accumulate as you advance, and the pool creates different combinations between playthroughs. Higher prestige levels also reveal secrets, including hidden levels of magic that only persistent players may find.

Soundtrack

The original soundtrack was composed during development. Its music shifts with the world, from epic fantasy to dark, oppressive soundscapes that match each biome and act.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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