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Locura

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About Locura

Locura follows you after you lose sight of Charlotte beneath the water and wake on the shore of an unknown island. Communication is destroyed, and an acrid haze fills your lungs. You must find a way to leave the island.

The island and its inhabitants

The island is dark and unsettling: you hear sounds without seeing their source, mistake a toy’s shadow for a silhouette, and hear breathing when no one is there. Its world continues to move without waiting for you; you are not its protagonist. The inhabitants have their own goals and desires, and they pursue them in time.

Find your own way

There is no fixed script guiding you. Listen to the inhabitants’ conversations and monologues to learn what they may be hiding. You choose whether to accept or offer help, run away or stay, and kill or forgive; your choices shape the ending.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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