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About Leftovers: Last Fridge Standing

Leftovers: Last Fridge Standing is a fast, top-down arena survivors roguelike for couch and online play. You play as a pickle with a fork in a fridge where the milk has expired, the mold is organized and the Jello has a king. Fight through 20 waves, choosing what to do during each break, and build a different combination of characters, weapons and items each run.

Characters and classes

There are 43 characters, each with distinct rules and abilities. The Hot Sauce sets everything on fire, the Jelly Donut is enormous and sprays jam, and the Last Dumpling carries only one weapon but makes it hit hard. The Dry Cracker never heals, while Knuckle Sandwich refuses weapons and fights with bread knuckles.

Choose a class—Treasurer, Bouncer, Medic, Scout, Striker or Engineer—and specialize at wave 5 in one of 25 specializations. Each class can also access a synergy unique to it. Winning in Classic, Last Fridge Standing and Potluck turns that character golden.

Weapons and builds

The game has 37 weapons across seven sets: cutlery, bare hands, bakeware, condiments, snacks, appliances and gadgets. They include forks, whisks, oven mitts, toast cannons, pea snipers and a bananarang. You can fill your slots with gadgets such as turrets, popcorn mines, robot vacuums and first-aid drones; these gather around the room as you move, and 16 gadget items can improve their shooting, explosions and healing.

Two identical weapons fuse into a stronger one. Each weapon also has an evolution: feed a top-tier weapon the right catalyst and burn a few legendaries to evolve it, such as turning the Toast Cannon into the Breakfast Battery. Builds can draw on 189 items, 23 synergies that activate when the right items meet, and stat-scaling items that grow with your build. Area effects, ultimates and auras can also be strengthened, including the Bouncer's garlic aura.

Run decisions

After each wave, the team votes on a wave card that permanently buffs enemies or rewards the players. Then you choose a door leading to a horde, treasure room, shrine that takes a quarter of your health, cursed door with relics and curses, or the traveling raccoon merchant. You can also take a contract as a side bet. Bosses drop blessings, while cursed doors drop curses; everything you choose lasts for the run, and the game shows what you picked up before you continue.

Game modes

Together, 1–4 players can choose among seven modes:

  • The Classic Run: Survive 20 waves and two bosses, with a shop after every wave.
  • Last Fridge Standing: Defend a fridge in the arena from germs. Body-block, taunt, buy repairs and an ice turret; the run ends if the fridge falls.
  • Potluck: Before each shop, the team drafts from a shared table of free dishes, taking two each. You can give any dish to a friend.
  • Dinner Service: Fill the kitchen's three orders each wave for immediate payment. Completing all three ends the wave early and earns a tip.
  • Expiry Date: Your Max HP rots away a little after each wave, while crumbs pay better; spend them before they go off too.
  • Shelf Life: Survive ten waves and one boss. Each wave card you take stays with that character across runs until a win clears the shelf.
  • Fridge Master: In this 2–4 player mode, one player becomes the fridge, with no weapons or shop and a hand of cards for dropping enemies, burners and fog on the cooks.

Six modes pit 2–4 players against each other:

  • Dinner Rush: Fight the same horde; the best cook wins. Players cannot hurt one another, but can drop a Spawn Burst on the player ahead.
  • Pie Fight: Fight separate waves and send your kills onto a rival's plate. Each player has two lives, and the last cook standing wins.
  • Takeout Orders: Fight separate waves, buying enemies in the shop and delivering them to the rival with the most lives.
  • Top Burner: Hold the glowing burner, with one cook on it at a time. Shots and swings shove rivals off without hurting them; the first to 120 points wins.
  • Kitchen Crews: Two crews fight one horde in one kitchen. Rivals' attacks hurt, while your own crew is safe; the last crew with a cook standing wins.
  • Cook-Off: Build together for three waves, then duel one on one in a small kitchen as the horde piles in. Play best of three or in a bracket; duel damage scales to your build.

Ghost Kitchen is a solo mode in which each run leaves a ghost of your build to fight. You can face your own past builds, a friend's build using their code, or the Ghost of the Day; nobody else needs to be online.

Playing together

Couch and online play support 1–4 players. Lobbies offer a browser, Join Random, Steam invites and codes, as well as automatically found LAN games. Hosts can set a name and password, and friends can join mid-run at the next shop with money to catch up. Players on one PC can use any mix of keyboards, mice and controllers, choosing their input when they join. You can revive friends and land team combos, while enemy numbers, health and crumb payouts scale with the number of players.

Kitchens and challenges

There are 48 kitchens, including the Fridge Shelf, Deep Freezer, Oven, Microwave and Barbecue Grill, plus 24 holiday kitchens that take over during Valentine's Day, Easter, the Fourth of July, Halloween, Thanksgiving and Christmas. Each kitchen has 14 layouts and its own hazards. The game also includes eight bosses, six mini-bosses, 66 enemy types and 15 wave mutators that stack in Endless mode. Bosses are drawn from a shuffled deck, so you meet them all before any repeats.

Runs can also include 36 contracts, 38 blessings, 27 curses, 23 doors and 28 events. A pantry holds 54 permanent upgrades and three saveable loadouts, alongside per-character mastery perks and skins, a difficulty ladder with no top, victory borders and 69 achievements. In Endless mode, you can save a run and continue later, solo or with the same group. You can also choose RANDOM in the lobby for a ready-made run that reveals your character when the wave starts.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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