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Laurel's Day

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About Laurel's Day

Laurel's Day follows Laurel through a school day as she tries to recover her locket and confront the guilt surrounding its loss. You manage her energy, which is limited to 100 HP, and use candy and lunch to replenish it while she answers classroom questions and navigates a concerned community.

Laurel and Katja

Laurel uses her imagination to get through the day. A fairy named Lloen can transform her into Katja, Laurel's inner confidence, who can face any “monster” in her way. You solve a puzzle to help Laurel get her locket back.

A story about grief

The game depicts both Laurel's grief and the grief experienced by the community around her. Rather than focusing on winning, it is designed around experiencing emotion, with its length shaped to convey that experience without extra filler.

Origins

Laurel's Day comes from Dimensional Gates, another game by solo developer David Listzwan. It was made with RPG Maker MV and uses event-based optimization; its development also involved breaking the engine's airship transfer to cabin system, which the engine's publisher considered impossible.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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