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Last Fisherman

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About Last Fisherman

Last Fisherman is a fishing game set in a post-apocalyptic world. You explore six biomes, catch more than 130 fish species and document your discoveries in the Fish Book, which records descriptions, scientific facts, weight ranges, personal records, catch statistics and rarity tiers. Each fish has its own traits and scientific background.

Fishing and progression

You cast with a timing-based precision system, wait for a bite and then play a skill-based mini-game focused on rhythm and reaction. Upgrades can reduce the wait between bites. Three equipment categories improve your fishing: Grip increases casting precision, Bait improves the chance of rare catches, and Line reduces waiting time. You can also buy specialized bait to target particular rarity tiers.

Fish can be kept in your inventory, sold, or cooked and sold at the Food Truck. Their value depends on species, rarity and weight, with each fish’s base value multiplied by its rarity. Money can be spent on equipment upgrades, specialized bait and unlocking biomes through the map menu.

Biomes and discoveries

You unlock biomes from the map menu. Each has its own atmosphere, fish populations and challenges, and each contains a story item that can only be caught once. Collecting all the story items unlocks special events and deeper mysteries beneath the ocean. The six biomes are:

  • Beach, with calm coastal waters and diverse marine life.
  • City, with urban waterways and adapted fish populations.
  • Subway, with underground water systems and unusual species.
  • Forest, with ponds and lakes that support unique biodiversity.
  • Desert, with oasis waters and highly adapted fish.
  • Iceland, with Arctic seas and deep-sea species.

There is also a Secret biome. The game describes six biomes to explore, but does not provide further details about this one.

Hub and leaderboards

Between expeditions, you return to a central hub to view the Fish Book, manage and sell fish, upgrade equipment and compare catches on the leaderboards. The leaderboards track the largest fish caught, rare discoveries and total fishing value.

Fish and rarity

Fish are divided into rarity tiers with the following spawn rates: Common, 40%; Uncommon, 30%; Rare, 15%; Epic, 10%; Legendary, 4%; and Exotic, 1%. Ancient items are story items. The game also features low-poly 3D environments, a dynamic day/night cycle, and a soundtrack that adapts to each biome, alongside environmental and fishing sounds.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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