Kur: Endless Descent
Offers
Trailers & screenshots
1 / 14



About Kur: Endless Descent
Kur: Endless Descent is a free-to-play auto-battler RPG set in the underworld of Mesopotamian myth. Your party explores and fights automatically in a small window on your screen while you work. You decide which heroes descend, what they carry, how they grow and how far to push them; combat depends on how you build, equip and arrange the party.
Beneath the known world are forgotten cities, sealed kings and fractured gods. The Seven Domains each have their own laws, dead and guardian at the Gate. Break the last Gate and the Mark claims you, beginning another descent into newly opened Domains. Monsters return more corrupted, dropped items carry numbered Sigils and stronger stats than those found above, and each Descent opens new engravings on your Seal, which never resets.
Build your party
Choose three heroes, with no class repeated. The Oathkeeper holds the line, the Ashblade fights up close, the Hunter attacks from range and the Seer uses magic to shape the fight. Combine classes, skills and synergies to form a party suited to the depths ahead. Each class has a passive skill tree.
Descend through the Domains
The descent has seven Domains, seven guardian Gates and no bottom:
- Ashen Vestibules: the only layer of KUR that still lets itself be read.
- Ningiszida Rootways: growth without sun, not a forest.
- The Salt Cisterns: a place where death was kept rather than burned.
- The Lapis Vaults: a Domain where KUR records as well as kills.
- The Dust Courts: halls too large for the silence they hold.
- The Seventh Threshold: where KUR stops pretending to be a place.
- Kutha's Ember Works: a workshop for inflicted death, at the end of the descent.
Creatures and equipment
KUR contains more than 80 creatures drawn from Mesopotamian myth, bound to the order of Ereškigal, Lady of the Great Earth. They include the Gidim, dead who stayed behind, dry and covered in dust; the Galla, who find, bind and drag others below; and Namtar, Asag and the Seven Judges, who still judge.
Hundreds of named items span nine rarities, from Common to Absolute. Gear you wear out melts down into Kug, the metal of KUR, which can be refined. Every descent brings new equipment and offers another way to build your party.
Ash and Artifacts
Monsters can drop Ash, and Ash gathered deeper in KUR is worth more. Gather enough and an Artifact emerges: numbered, permanent and limited in number. An Artifact returns to the world only when someone uses it, so what one player spends can be found by another. Artifacts are KUR's rarest material and are needed for its rarest gear.
Play your way
The game runs in a small screen window that you can resize. You can keep the full dungeon backdrop, switch to a minimalist view showing only your party or minimize the game to an indicator that tracks the descent while you work.
There is no death penalty or daily chores, and nothing that makes your party stronger is for sale. New classes arrive as optional DLC, each offering a different way to play rather than a stronger one; companion pets and cosmetic items are also planned.
Frequently asked questions
Yes. Kur: Endless Descent is free to play on Steam, so there is nothing to buy to start playing.
The minimum requirements for Kur: Endless Descent are: Windows 10, 4 GB RAM, 500 MB storage. It also runs on macOS. The recommended specs are in the System requirements section.
No. Kur: Endless Descent is a single-player game.
Yes. Kur: Endless Descent is the full base game. You need nothing else to play it.











