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Kron Wars

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About Kron Wars

Kron Wars is a persistent sci-fi MMO played in a browser, where commanders explore, trade, build, mine and fight across a changing frontier. Its player-driven economy spans several parallel universes, and battles charge The Kron, a system that rewrites connections between sectors and Jump Gates when it reaches its limit. The resulting changes alter trade routes and strategic positions; only high-security sectors remain stable.

The Frontier

After the old empires collapse and trade routes fracture, commanders arrive in a vast, lawless frontier. Some take shelter in STARDOCK, the citadel of the Lawful and a centre of order and commerce. Others make their home in SHADOWDOCK, the Outlaws’ hidden stronghold beyond the reach of the law.

Each universe can contain up to 9,000 sectors and 1,800 trading ports, including asteroid fields, nebulae, hidden stations and unexplored deep space. One-way and two-way Jump Gates connect sectors, while several universes operate at once with separate markets and balances of power. High-security sectors stay fixed as the surrounding map changes. Learning to anticipate a rewrite can help you reach ports ahead of other commanders, while controlling a Jump Gate as the map changes gives you control over traffic in an entire region.

Universes and travel

Your account, commander, assets and KRON currency carry across universes without a restart or currency conversion. You can conquer sectors in one universe, own ports in another and colonise planets in a third. Advanced Spire Citadels open corridors that let you transfer entire fleets between universes, bringing reinforcements to a corporation under siege or expanding a local conflict across several universes.

Trade and resources

Trade is a circular economy in which resources move from their origins to their destinations. You can buy and sell across price differences between systems, while the black market supports a parallel economy where smugglers, Outlaw operators and clandestine brokers move illegal cargo through contested space.

Miners controlled by players and the game extract ore from asteroid fields, planetary deposits and deep-space anomalies. Dozens of ore types are spread across each universe: common minerals lie along established routes, while rare compounds and exotic materials can be found in hidden sectors and dangerous regions. The game’s single currency is KRON (₭), operated by the KRON Intergalactic Bank. Transactions are recorded on its Quantum Ledger, which is described as tamper-proof and designed to prevent duplication and fraud. KRON has no real-world value and is shared across all universes; the Bank regulates its supply, monitors markets and finances large corporate wars.

Combat and missions

Combat ranges from one-on-one ambushes in deep space to multiplayer fleet battles. You can fight rival commanders in PvP, take on PvE missions, or coordinate military campaigns with a corporation. Battles are permanent and recorded on a public Killboard, with combat statistics and analysis covering damage dealt, ships destroyed, tactics and outcomes. Every battle also charges The Kron, so combat can change both the result of a fight and the universe’s geography.

More than 400 missions range from short contracts to multi-part campaigns. Some can be completed alone; others require a crew and the right partners. Lawful contracts support order and commerce, while Outlaw assignments serve those beyond the law, and other missions belong to neither side. Missions can connect into chains, with completing one unlocking another. Their branching consequences can lead to power, war and discoveries about the Frontier, including mechanics, systems and locations not covered by guides or tutorials.

Corporations and politics

Eight player-operated Corporations divide the Frontier, each with its own ideology, territory and objectives. You can join one, complete missions that strengthen alliances or provoke rivalries, and rise through its ranks. Members vote on military campaigns, territorial expansion, resource allocation and treaties; players can earn enough support and victories to lead a corporation and shape the politics of entire universes.

Each corporation has a CORPBASE in every universe, serving as a headquarters, gathering point, depot and command centre. You can also open your Spire Citadel to corporation members, building a network of shared outposts to support and defend.

Build your empire

You can design and construct ships from Blueprints covering every vessel class, from light scouts to capital warships. Gather raw materials and begin production on a planet or Spire Citadel, then sell ships through a StarPort on the open market or black market. A planetary production analysis system tracks efficiency, material flow, bottlenecks and market demand in real time.

Spire Citadels are player-built strongholds where corporations and independent commanders can produce goods, coordinate fleets and defend territory. They generate passive income and production bonuses, and advanced citadels can open fleet-transfer corridors between universes. StarPorts can serve as centres of commerce, directed toward the legal market, the black market or both.

You can colonise uninhabited planets, which produce raw materials, generate fighter squadrons and provide sites for Spire Citadels and StarPorts. Develop colonies, attract population and build defences to turn a planet into a strategic resource.

NPCs

Ten types of NPCs travel through the universes, each with its own behaviour, memory and purpose. Merchant Convoys supply trade routes, Alien Traders deal in otherwise unavailable goods, Pirate Fleets patrol trade routes, and Police Patrols defend Lawful space. Krull Miners supply the economy, DRAX Rigs extract resources in dangerous places, Elyndari Surveyors map the unknown and monitor unusual frequencies, Courier Drones carry cargo between systems, and Bounty Hunters pursue outlaws.

NPCs observe and remember your actions: attacking one can make it remember you, while helping another can earn an ally. The Kryllith Legion is a rare presence that appears in unexpected sectors. It does not trade or negotiate, and HoloScan has difficulty classifying it.

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