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Kleromancy

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About Kleromancy

Kleromancy is a roguelike deckbuilder where you use dice instead of cards. Each die in your inventory has six interchangeable faces, serving as your deck, hand and build. In combat, dice fall onto the table with real physics; you read their top faces, manage energy and chain attacks, blocks, healing and special effects.

Build your dice

You earn new faces by winning fights and can attach them to any die. Combine damage, armor, burn, poison, stun and bombs, then develop synergies over the course of a run. Across hundreds of faces, collectible dice, more than 100 relics, consumables and unlockable character archetypes, there are many ways to shape a build. Each archetype starts with its own dice, and status effects include burn, poison, vulnerable, strength, barriers and parries.

Combat and bosses

The table affects your rolls as you fight: puddles, whirlpools, bumps and collisions can change them in real time. A meteor, giant die or pool of poison can alter an entire turn. Multi-phase bosses use charge-up mechanics and unique attacks, while each boss and mini-boss has a visible signature mechanic and a way to counter it. You can break the Assimilator’s web to wake your die, burst the Lord of Poison’s sac before its discharge, or spend the Ancient Guardian’s Tremor with your first hit.

The Theseus Ark

You wake aboard the Theseus Ark, a generational station built to escape the Great Chill, which turned Earth into a frozen grave. The Nexus guides you as an antivirus tasked with purging anomalies, crossing corrupted biomes and defeating the Guardians that lock down each sector.

The branching map offers several routes through the Mechanical Forge, Free Sectors, Memory Well, Geometric Fault, Data Dune and Crystal Enclave before Biological Waste. You can preview the enemies in a combat room before entering, and keys collected across runs unlock the route to the final biome. There are seven corrupted biomes, each with its own enemy families.

Events and rewards

Between fights, you encounter merchants, shady deals and dice minigames where you can win or lose gold. Bosses and mini-bosses can offer six legendary relics, one for each archetype. The game also includes eight face families, six dice and 13 enemies.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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