JumpBall 2
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About JumpBall 2
JumpBall 2 follows the Colorfull Ninjas as they try to deliver a signed diploma to the JumpBall Ninja Association. They must reach their master and ask him to sign it, while watching out for the Black Ninjas Clan.
You run while balancing on a ball, avoiding obstacles to reach the end of each stage. The gameplay is set, making it less difficult for less experienced players than the first title. The balls spin faster with each stage you pass, and you can use three types of jumps: Ball Jump, Outball Jump and Double Jump.
Solo and multiplayer
You can play alone or with up to five players and see how many points you can score. From two players onward, everyone except player 1 must use a gamepad.
Frequently asked questions
The best price for JumpBall 2 is $0.44 at Kinguin. That is 91% less than on Steam, where it costs $4.99. 3 shops have an offer that activates in your country.
Some are. This page only shows offers that activate in your country; offers for other regions, or with no stated region, are left out. To see the offers for another country, change your country at the top of the page.
Every key we list activates on Steam. Redeem the key there and JumpBall 2 stays in your library for good.
Yes, with a small risk. Publishers create keys to sell in other shops, which is why a key can cost less than in the official store, and once you activate it the game is yours to keep, just like a store purchase. On average 1–2% of keys fail, so check the shop's buyer protection before you buy: the official store does not refund keys bought elsewhere.
The minimum requirements for JumpBall 2 are: 512 MB RAM, 135 MB storage. It runs on Windows only. The recommended specs are in the System requirements section.
Yes. JumpBall 2 has multiplayer and a single-player mode. It supports split-screen co-op and split-screen PvP.
Yes. JumpBall 2 is the full base game. You need nothing else to play it.
Buy JumpBall 2 91% cheaper than on Steam.
JumpBall 2 is available for 91% less in shops such as Kinguin or K4G.
Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.
Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.











