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Jinro Burger

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About Jinro Burger

Jinro Burger is a physics-based party game for 3–6 players. You work together to stack one giant burger, but each round secretly assigns players to one of two teams: Staff, who try to make the dish succeed, and Spies, who try to make it fail while pretending to help.

Meet the customer’s order

Each round, a customer orders a burger with criteria that can include its height, width and number of ingredient types. Stacking well raises Customer Satisfaction, while dropping ingredients or using the customer’s least-favorite ingredients lowers it. The dish fails if Satisfaction falls below its target, even if the burger is still standing. Each successful dish makes the target stricter in the next round, while the Spies watch the score and try to make the dish fail by the narrowest margin.

Shop and stack

At the start of each round, you visit a shopping street to buy ingredients and Amulets. You stack each ingredient onto the burger one at a time, and each brings a different challenge:

  • Whole Beef is extremely heavy.
  • Plump Shrimp springs all over the place.
  • Cherry Tomato is round and prone to rolling.
  • Banana Peel is dangerously slippery.
  • Pizza and Pineapple explode on contact.
  • Striped Marlin, Blue Marlin and White Marlin are look-alike brothers who are hard to tell apart.

Players score by stacking well, but a loss of balance can bring the burger crashing down. Who placed each ingredient, and where, can become evidence when players try to identify the Spies.

Review the evidence

After a round, the history menu lets you check every player’s moves, including which ingredient they picked and where they put it. You can use the record to make a case against a suspected Spy, and the evidence stays on screen for players who prefer not to rely on talking.

Vote and settle the match

After the dish has failed a set number of times, the players hold a Suspect Vote. If they catch the Spy, the Staff team wins; if they frame an innocent player, the Spy team wins. A tied vote gives the Spies one final chance in the Turnabout Quiz: they must guess the Secret Satisfaction that the Staff have been quietly earning.

Single-player modes

Single-player lets you train with NPC characters in four modes:

  • Story: follow a scenario told through conversations.
  • Challenge: aim for a high score and see how high you can stack.
  • Training: practice against the CPU with custom rules.
  • Tutorial: learn the rules step by step.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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