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Jeklynn Heights

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About Jeklynn Heights

Jeklynn Heights is a competitive online game set in a corrupt, bizarre town ruled by a Mayor with a split personality and an enigmatic past. A spell haunts the town, and two teams—the rich and the poor—compete in events directed by the Mayor to complete the objective of leaving town. Combat combines third-person melee, ranged weapons and character abilities.

Win the events

At the start of a match, the Mayor introduces himself and announces the first event. Events are randomized between matches, last a few minutes and give both teams the same objective. The first team to win five events earns the right to leave Jeklynn Heights. The game focuses on fast-paced team play, high action and very short respawn times.

Events include:

  • The Mines: collect ore in the caves; the first team to gather 20 ore wins.
  • Sanity Post: fight to control a newly built structure in the middle of the map.
  • Sanity Orb Tower: infiltrate the opposing team's base, destroy its Orb Tower and return the Orb to your own base.
  • King Me!: one random player on each team grows larger and becomes slightly more powerful. Kill the opposing King while protecting your own.
  • Murderer on the Loose!: search the map with your team for clues. Once all have been uncovered, a murderer on the opposing team is revealed; eliminate them.
  • Escort the Zeppelin: escort a Zeppelin carrying explosives from the middle of the map to the enemy base, or stop the other team from doing so.
  • Loot: one team has stolen paintings and must defend them from the other team, which is trying to loot and return them to its base.
  • Rescue the Inventor: protect the cage holding the captured Inventor of Jeklynn Heights, or try to free the Inventor by destroying the cage.
  • Brawl: if the match is tied, the Mayor takes all players to a new location for a fight. Players do not respawn after dying, and the last player standing wins for their team.

Combat and abilities

Every character has a three-swing melee sequence and can block. You can hold a block for two seconds to deflect incoming melee damage. Blocking a melee attack within 0.5 seconds of activating the block stuns the attacker and gives you an empowered swing that deals bonus damage.

All characters can also dash a short distance forward. A dash grants an empowered swing that deals bonus damage and can help you move faster, start a fight or escape danger. Each character also has a unique ranged weapon for attacking fleeing enemies.

Characters have four abilities based on their archetype: tank, support or agility. These abilities include area damage, skill shots, disables, movement boosts and buffs.

Frequently asked questions

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