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About It Pays to Be a Winner

It Pays to Be a Winner is a strategy game where you build an army and defenses, manage your income and plan battles. Maps are generated randomly, but combat has no other random outcomes: units deal and take precise amounts of damage, so the result depends on your tactics.

Manage your economy

Each player starts a game with the same income per turn. You spend it to buy units, buildings and upgrades, choosing what to purchase and when. Supply Pads increase your income, but opponents can destroy them just as you can build them.

Build your forces

The game has six unit types, each with a distinct role:

  • Infantry: cannon fodder.
  • Tanks: heavy hitters.
  • APCs: transport units.
  • Artillery: destroys buildings.
  • Helicopters: glass cannons.
  • Special Forces: covert operatives.

Build your defences

Four building types provide defensive and economic functions:

  • Pillboxes: rain bullets.
  • Artillery Platforms: rain shells.
  • SAM Sites: hunt aircraft.
  • Supply Pads: increase your income and heal your units.

Upgrade your units

Every unit and building has its own upgrade tree, with improvements ranging from basic enhancements to changes that can alter how it performs. Upgrades cost money, so you must weigh improving your forces against putting more units on the field. An upgrade applies only to units or buildings you buy after unlocking it, not those already deployed.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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