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Ironblood

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About Ironblood

Ironblood is a dark fantasy combat promotion management simulation set in a brutal empire built around the arena. You lead a fighting house with a limited treasury and a stable of unknown fighters, scouting and signing talent, building fight cards and managing the consequences as your campaign advances week by week.

Build your promotion

You recruit fighters, negotiate contracts and manage morale, injuries and egos. For each Blood Night, you build a card from the main event down, balancing competitive fights with spectacle. You can protect prospects or test them against tougher opponents, settle rivalries and book title fights.

Your Emperor develops alongside the promotion, building authority, reputation, cunning, martial knowledge, wealth and legacy. Perks change how you recruit, negotiate, train, scout and rule. When the empire demands an answer, critical decisions are resolved with a d20 roll modified by the ruler you have become.

A changing empire

Each campaign begins with a newly generated world of fighters. While you manage your house, rival promotions recruit and cut fighters, pursue champions and make plans of their own. Rankings change, contracts run down, injuries heal, fighters age and opportunities disappear, whether or not you are ready.

Every fighter has attributes, a style, personality, ambitions, morale, fame, relationships and physical limits. Prospects can develop into champions, while dominant veterans can decline sooner than expected. Repeated opponents may become bitter rivals, broken promises can destroy trust, and too many hard fights can shorten a career.

Fight simulation

Once a fight begins, there are no health potions or reloads. Bouts play out round by round, with outcomes driven by fighter attributes, styles, conditioning, momentum, damage and decision making. Full commentary, presentation, sound and music accompany the fights. Knockouts and submissions can change careers in seconds, and fighters can die permanently.

Campaign records

The Chronicle records fight cards, results, championships, rivalries, records and major events as the world changes. The Hall of Fame remembers the greatest fighters to compete under your banner, while the Trophy Room preserves the blood, relics and strange rewards gathered during the campaign.

Frequently asked questions

Steam lets publishers create keys to sell in other shops. Once you activate a key, the game is yours to keep, just like a store purchase.

Disclaimer: CD keys have an inherent 1–2% average failure rate. Check the shop terms for buyer protection info. Steam offers no buyer protection for keys bought in other shops and doesn't refund them.

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